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FPSCounter: Don't provide direct access to m_fps
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@ -295,7 +295,7 @@ void Renderer::DrawDebugText()
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if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
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{
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if (g_ActiveConfig.bShowFPS)
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final_cyan += StringFromFormat("FPS: %d", g_renderer->m_fps_counter.m_fps);
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final_cyan += StringFromFormat("FPS: %u", g_renderer->m_fps_counter.GetFPS());
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if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
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final_cyan += " - ";
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