mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-12 00:59:11 +01:00
Shader Compile fixes. Played SMS for two shines.
This commit is contained in:
parent
ed18b82d2f
commit
bf4ef054d3
@ -750,7 +750,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
|||||||
// optional perspective divides
|
// optional perspective divides
|
||||||
if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
|
if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
|
||||||
{
|
{
|
||||||
WRITE(p, "if (uv%d.z)", i);
|
WRITE(p, "if (uv%d.z != 0.0f)", i);
|
||||||
WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
|
WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -125,8 +125,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
|
|||||||
WRITE(p," in float2 uv0 : TEXCOORD0)\n");
|
WRITE(p," in float2 uv0 : TEXCOORD0)\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
WRITE(p," in float2 uv0 : TEXCOORD0)\n"
|
WRITE(p, "{\n"
|
||||||
"{\n"
|
|
||||||
" float2 sampleUv;\n"
|
" float2 sampleUv;\n"
|
||||||
" float2 uv1 = floor(uv0);\n");
|
" float2 uv1 = floor(uv0);\n");
|
||||||
|
|
||||||
@ -448,10 +447,9 @@ void WriteRGB565Encoder(char* p,API_TYPE ApiType)
|
|||||||
WriteSampleColor(p, "rgb", "float3 texSample0",ApiType);
|
WriteSampleColor(p, "rgb", "float3 texSample0",ApiType);
|
||||||
WriteIncrementSampleX(p,ApiType);
|
WriteIncrementSampleX(p,ApiType);
|
||||||
WriteSampleColor(p, "rgb", "float3 texSample1",ApiType);
|
WriteSampleColor(p, "rgb", "float3 texSample1",ApiType);
|
||||||
|
WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
|
||||||
WRITE(p, " float2 texRs = {texSample0.r, texSample1.r};\n");
|
WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
|
||||||
WRITE(p, " float2 texGs = {texSample0.g, texSample1.g};\n");
|
WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
|
||||||
WRITE(p, " float2 texBs = {texSample0.b, texSample1.b};\n");
|
|
||||||
|
|
||||||
WriteToBitDepth(p, 6, "texGs", "float2 gInt");
|
WriteToBitDepth(p, 6, "texGs", "float2 gInt");
|
||||||
WRITE(p, " float2 gUpper = floor(gInt / 8.0f);\n");
|
WRITE(p, " float2 gUpper = floor(gInt / 8.0f);\n");
|
||||||
|
Loading…
x
Reference in New Issue
Block a user