Merge branch 'arb_framebuffer' into GLSL-master

Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
This commit is contained in:
degasus
2013-01-09 11:00:26 +01:00
34 changed files with 300 additions and 431 deletions

View File

@ -146,9 +146,6 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLfloat u_max = (GLfloat)width;
GLfloat v_max = (GLfloat)glHeight;
static const GLfloat verts[4][2] = {
{ -1, -1}, // Left top
@ -158,6 +155,9 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
};
//Texture rectangle uses pixel coordinates
#ifndef USE_GLES
GLfloat u_max = (GLfloat)width;
GLfloat v_max = (GLfloat)height;
static const GLfloat texverts[4][2] = {
{0, v_max},
{0, 0},