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VideoCommon: Move backend_info out of VideoConfig struct.
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@ -221,7 +221,7 @@ void SetScissorAndViewport()
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// floating-point round-trip errors. However the console GPU doesn't ever write a value
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// to the depth buffer that exceeds 2^24 - 1.
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constexpr float GX_MAX_DEPTH = 16777215.0f / 16777216.0f;
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if (!g_ActiveConfig.backend_info.bSupportsDepthClamp)
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if (!g_backend_info.bSupportsDepthClamp)
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{
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// There's no way to support oversized depth ranges in this situation. Let's just clamp the
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// range to the maximum value supported by the console GPU and hope for the best.
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@ -233,7 +233,7 @@ void SetScissorAndViewport()
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{
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// We need to ensure depth values are clamped the maximum value supported by the console GPU.
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// Taking into account whether the depth range is inverted or not.
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if (xfmem.viewport.zRange < 0.0f && g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
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if (xfmem.viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange)
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{
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min_depth = GX_MAX_DEPTH;
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max_depth = 0.0f;
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@ -246,7 +246,7 @@ void SetScissorAndViewport()
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}
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float near_depth, far_depth;
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if (g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
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if (g_backend_info.bSupportsReversedDepthRange)
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{
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// Set the reversed depth range.
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near_depth = max_depth;
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@ -262,7 +262,7 @@ void SetScissorAndViewport()
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}
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// Lower-left flip.
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if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
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if (g_backend_info.bUsesLowerLeftOrigin)
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y = static_cast<float>(g_gfx->GetCurrentFramebuffer()->GetHeight()) - y - height;
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g_gfx->SetViewport(x, y, width, height, near_depth, far_depth);
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