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VideoBackends:Vulkan: Use WorkQueueThread
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parent
9d422d14d5
commit
c1be9628fc
@ -26,8 +26,7 @@ CommandBufferManager::~CommandBufferManager()
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if (m_use_threaded_submission)
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{
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WaitForWorkerThreadIdle();
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m_submit_loop->Stop();
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m_submit_thread.join();
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m_submit_thread.Shutdown();
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}
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DestroyCommandBuffers();
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@ -221,32 +220,11 @@ VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayou
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bool CommandBufferManager::CreateSubmitThread()
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{
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m_submit_loop = std::make_unique<Common::BlockingLoop>();
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m_submit_thread = std::thread([this]() {
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Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
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m_submit_loop->Run([this]() {
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while (true)
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{
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PendingCommandBufferSubmit submit;
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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if (m_pending_submits.empty())
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{
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m_submit_loop->AllowSleep();
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return;
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}
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submit = m_pending_submits.front();
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m_pending_submits.pop_front();
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}
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SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
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submit.present_image_index);
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CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
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resources.waiting_for_submit.store(false, std::memory_order_release);
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}
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});
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m_submit_thread.Reset("VK submission thread", [this](PendingCommandBufferSubmit submit) {
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SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
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submit.present_image_index);
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CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
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resources.waiting_for_submit.store(false, std::memory_order_release);
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});
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return true;
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@ -257,7 +235,7 @@ void CommandBufferManager::WaitForWorkerThreadIdle()
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if (!m_use_threaded_submission)
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return;
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m_submit_loop->Wait();
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m_submit_thread.WaitForCompletion();
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}
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void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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@ -343,12 +321,7 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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{
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resources.waiting_for_submit.store(true, std::memory_order_relaxed);
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// Push to the pending submit queue.
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
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// Wake up the worker thread for a single iteration.
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m_submit_loop->Wakeup();
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}
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m_submit_thread.Push({present_swap_chain, present_image_index, m_current_cmd_buffer});
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}
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else
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{
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@ -14,6 +14,7 @@
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#include <utility>
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#include <vector>
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#include <Common/WorkQueueThread.h>
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#include "Common/BlockingLoop.h"
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#include "Common/Flag.h"
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#include "Common/Semaphore.h"
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@ -146,17 +147,14 @@ private:
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u32 m_current_cmd_buffer = 0;
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// Threaded command buffer execution
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std::thread m_submit_thread;
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std::unique_ptr<Common::BlockingLoop> m_submit_loop;
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struct PendingCommandBufferSubmit
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{
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VkSwapchainKHR present_swap_chain;
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u32 present_image_index;
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u32 command_buffer_index;
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};
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Common::WorkQueueThread<PendingCommandBufferSubmit> m_submit_thread;
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VkSemaphore m_present_semaphore = VK_NULL_HANDLE;
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std::deque<PendingCommandBufferSubmit> m_pending_submits;
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std::mutex m_pending_submit_lock;
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Common::Flag m_last_present_failed;
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Common::Flag m_last_present_done;
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VkResult m_last_present_result = VK_SUCCESS;
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