diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index ad251203f9..809623472c 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -923,9 +923,9 @@ static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, AP out.SetConstantsUsed(C_COLORS+ac.dest, C_COLORS+ac.dest); - out.Write("\ttevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]); - out.Write("\ttevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]); - out.Write("\ttevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]); + out.Write("\ttevin_a = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.a], tevAInputTable[ac.a]); + out.Write("\ttevin_b = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.b], tevAInputTable[ac.b]); + out.Write("\ttevin_c = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.c], tevAInputTable[ac.c]); out.Write("\ttevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]); out.Write("\t// color combine\n");