D3D: Move exclusive mode switching to UI thread.

This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
This commit is contained in:
Jules Blok
2016-11-09 01:07:56 +01:00
parent f0ce3275af
commit c21efa0cad
6 changed files with 28 additions and 68 deletions

View File

@ -787,12 +787,6 @@ void CFrame::DoStop()
// waiting on inputs
bool should_pause = !NetPlayDialog::GetNetPlayClient();
// If exclusive fullscreen is not enabled then we can pause the emulation
// before we've exited fullscreen. If not then we need to exit fullscreen first.
should_pause =
should_pause && (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
SConfig::GetInstance().bRenderToMain);
if (should_pause)
{
Core::SetState(Core::CORE_PAUSE);