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Fixes issue 1777.
plus a fix for wiimote detection on win32 when using the default MS stack git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -68,10 +68,10 @@ inline char *StripTailDirSlashes(char *fname)
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// Returns true if file filename exists
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// Returns true if file filename exists
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bool Exists(const char *filename)
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bool Exists(const char *filename)
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{
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{
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struct stat file_info;
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struct stat64 file_info;
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char *copy = StripTailDirSlashes(__strdup(filename));
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char *copy = StripTailDirSlashes(__strdup(filename));
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int result = stat(copy, &file_info);
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int result = stat64(copy, &file_info);
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free(copy);
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free(copy);
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return (result == 0);
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return (result == 0);
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@ -621,7 +621,7 @@ int WiimotePairUp(void)
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srch.fReturnRemembered = TRUE;
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srch.fReturnRemembered = TRUE;
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srch.fReturnConnected = TRUE; // does not filter properly somehow, so we 've to do an additional check on fConnected BT Devices
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srch.fReturnConnected = TRUE; // does not filter properly somehow, so we 've to do an additional check on fConnected BT Devices
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srch.fReturnUnknown = TRUE;
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srch.fReturnUnknown = TRUE;
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srch.fIssueInquiry = FALSE;
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srch.fIssueInquiry = TRUE;
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srch.cTimeoutMultiplier = 1;
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srch.cTimeoutMultiplier = 1;
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srch.hRadio = hRadios[radio];
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srch.hRadio = hRadios[radio];
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