Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2010-04-14 03:27:45 +00:00
parent bfe6e92c15
commit c2ac9be9b2
14 changed files with 179 additions and 78 deletions

View File

@ -35,9 +35,8 @@ namespace Rasterizer
float dfdx;
float dfdy;
float f0;
float x0;
float y0;
float GetValue(s32 x, s32 y) { return f0 + (dfdx * (x - x0)) + (dfdy * (y - y0)); }
float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); }
};
struct RasterBlockPixel
@ -57,4 +56,4 @@ namespace Rasterizer
}
#endif
#endif