Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-06-29 07:30:48 +00:00
parent 188fa9b2cb
commit c2e0225aa3
15 changed files with 389 additions and 133 deletions

View File

@ -132,9 +132,9 @@ void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const b
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
}
void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
{
Renderer::RenderToXFB(pXFB, multirc, dstWidth, dstHeight);
Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, multirc);
}
void ClearScreen(const Bypass &bp, const TRectangle &multirc)
{