diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index d1fc126dab..d6f5ac83db 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -383,7 +383,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ // which in turn can be critical if it happens for clear quads. // Hence, we compensate for this pixel center difference so that primitives // get rasterized correctly. - out.Write("o.pos.xy = o.pos.xy - " I_PIXELCENTERCORRECTION".xy;\n"); + out.Write("o.pos.xy = o.pos.xy - o.pos.w * " I_PIXELCENTERCORRECTION".xy;\n"); if (api_type == API_OPENGL) {