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Merge pull request #6743 from stenzek/faster-disabled-copy-filter
TextureConversionShader: Don't sample from adjacent rows when not needed
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@ -515,7 +515,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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glViewport(0, 0, destination_texture->GetConfig().width, destination_texture->GetConfig().height);
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auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
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scale_by_half);
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scale_by_half,
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NeedsCopyFilterInShader(filter_coefficients));
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auto it = m_efb_copy_programs.emplace(uid, EFBCopyShader());
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EFBCopyShader& shader = it.first->second;
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