Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex 2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -180,7 +180,6 @@ public:
void Do(T& x) void Do(T& x)
{ {
static_assert(IsTriviallyCopyable(T), "Only sane for trivially copyable types"); static_assert(IsTriviallyCopyable(T), "Only sane for trivially copyable types");
DoVoid((void*)&x, sizeof(x)); DoVoid((void*)&x, sizeof(x));
} }

View File

@ -656,8 +656,6 @@ void ChangeWiimoteSource(unsigned int index, int source)
g_wiimote_sources[index] = source; g_wiimote_sources[index] = source;
g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes()); g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes());
g_wiimote_scanner.WantBB(0 != CalculateWantedBB()); g_wiimote_scanner.WantBB(0 != CalculateWantedBB());
// kill real connection (or swap to different slot) // kill real connection (or swap to different slot)
DoneWithWiimote(index); DoneWithWiimote(index);
} }

View File

@ -39,7 +39,6 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
#endif #endif
HRESULT hr = PD3DCompile(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(), HRESULT hr = PD3DCompile(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(),
flags, 0, &shaderBuffer, &errorBuffer); flags, 0, &shaderBuffer, &errorBuffer);
if (errorBuffer) if (errorBuffer)
{ {
INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s\n", INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s\n",