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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -180,7 +180,6 @@ public:
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void Do(T& x)
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{
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static_assert(IsTriviallyCopyable(T), "Only sane for trivially copyable types");
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DoVoid((void*)&x, sizeof(x));
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}
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@ -656,8 +656,6 @@ void ChangeWiimoteSource(unsigned int index, int source)
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g_wiimote_sources[index] = source;
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g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes());
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g_wiimote_scanner.WantBB(0 != CalculateWantedBB());
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// kill real connection (or swap to different slot)
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DoneWithWiimote(index);
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}
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@ -39,7 +39,6 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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#endif
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HRESULT hr = PD3DCompile(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(),
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flags, 0, &shaderBuffer, &errorBuffer);
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if (errorBuffer)
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{
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INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s\n",
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