mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
Support Steam Deck controls directly through hidraw
This reads Steam Deck controls bypassing Steam Input. This allows for access to motion controls as well as independent access to thumb sticks, trackpads, and back grip buttons.
This commit is contained in:
@ -34,6 +34,9 @@
|
||||
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
|
||||
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_STEAMDECK
|
||||
#include "InputCommon/ControllerInterface/SteamDeck/SteamDeck.h"
|
||||
#endif
|
||||
|
||||
ControllerInterface g_controller_interface;
|
||||
|
||||
@ -78,6 +81,9 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
|
||||
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
|
||||
m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
|
||||
#endif
|
||||
#ifdef CIFACE_USE_STEAMDECK
|
||||
m_input_backends.emplace_back(ciface::SteamDeck::CreateInputBackend(this));
|
||||
#endif
|
||||
|
||||
// Don't allow backends to add devices before the first RefreshDevices() as they will be cleaned
|
||||
// there. Or they'd end up waiting on the devices mutex if populated from another thread.
|
||||
|
Reference in New Issue
Block a user