VideoCommon: initialize uninitialized state value in pixel ubershader to prevent error on directx in some games

This commit is contained in:
iwubcode 2025-03-16 11:35:56 -05:00
parent 99cde4e269
commit c5f89f2de9

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@ -921,6 +921,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
out.Write(" int3 tevcoord = int3(0, 0, 0);\n"
" State s;\n"
" s.TexColor = int4(0, 0, 0, 0);\n"
" s.RawTexColor = int4(0, 0, 0, 0);\n"
" s.AlphaBump = 0;\n"
"\n");
for (int i = 0; i < 4; i++)