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osx build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2912 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,7 +33,7 @@ bool OpenALStream::Start()
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pDeviceList = new ALDeviceList();
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if ((pDeviceList) && (pDeviceList->GetNumDevices()))
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{
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pDevice = alcOpenDevice(pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
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pDevice = alcOpenDevice((ALCubyte*)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
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if (pDevice)
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{
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pContext = alcCreateContext(pDevice, NULL);
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@ -150,7 +150,7 @@ void OpenALStream::SoundLoop()
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// Clean up buffers and sources
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alDeleteSources(1, &uiSource);
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alDeleteBuffers(AUDIO_NUMBUFFERS, (const ALuint *)uiBuffers);
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alDeleteBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
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}
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@ -27,6 +27,9 @@
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#ifdef _WIN32
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#include "../../../../Externals/OpenAL/include/al.h"
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#include "../../../../Externals/OpenAL/include/alc.h"
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#elif defined(__APPLE__)
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#include "openal/al.h"
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#include "openal/alc.h"
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#else
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#include "AL/al.h"
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#include "AL/alc.h"
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