C8 Texture-Tlut-Hash remains constant when the transparency flag is used.

This commit is contained in:
Venomalia 2023-10-05 18:05:37 +02:00
parent 0291d2c45f
commit c678d9fa71

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@ -135,6 +135,8 @@ TextureInfo::NameDetails TextureInfo::CalculateTextureName() const
const u32 texture_byte = m_ptr[i];
min = std::min(min, texture_byte);
// The value 255 can be used as a transparency flag if the tlut is smaller than 255.
if (texture_byte != 255 || max == 254)
max = std::max(max, texture_byte);
}
break;