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C8 Texture-Tlut-Hash remains constant when the transparency flag is used.
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@ -135,6 +135,8 @@ TextureInfo::NameDetails TextureInfo::CalculateTextureName() const
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const u32 texture_byte = m_ptr[i];
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min = std::min(min, texture_byte);
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// The value 255 can be used as a transparency flag if the tlut is smaller than 255.
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if (texture_byte != 255 || max == 254)
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max = std::max(max, texture_byte);
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}
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break;
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