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fixed a wii recording desync
(some remote init code was running in playback but not recording)
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@ -48,7 +48,8 @@ void Initialize(void* const hwnd)
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WiimoteReal::Initialize();
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WiimoteReal::Initialize();
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if (Movie::IsPlayingInput()) // reload Wiimotes with our settings
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// reload Wiimotes with our settings
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
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Movie::ChangeWiiPads();
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Movie::ChangeWiiPads();
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}
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}
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