Add FPRF interface option, change from EnableFPRF to just FPRF

This commit is contained in:
Fiora 2014-10-15 08:22:17 -07:00
parent 719326df65
commit c74b4df13e
23 changed files with 27 additions and 22 deletions

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
# Values set here will override the main dolphin settings.
[EmuState]

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
# Values set here will override the main dolphin settings.
[EmuState]

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
# Values set here will override the main dolphin settings.
[EmuState]

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF = True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -2,7 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
EnableFPRF=True
FPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -393,6 +393,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
BAT->SetToolTip(_("Enables Block Address Translation, needed for a few games. Requires MMU. (ON = Compatible, OFF = Fast)"));
DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
FPRF = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF"));
FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON = Compatible, OFF = Fast)"));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("VBeam Speed Hack"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "VBeam"));
VBeam->SetToolTip(_("Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF = Compatible)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
@ -424,6 +426,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
sbCoreOverrides->Add(BAT, 0, wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5);
sbCoreOverrides->Add(VBeam, 0, wxLEFT, 5);
sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
@ -1007,6 +1010,7 @@ void CISOProperties::LoadGameConfig()
SetCheckboxValueFromGameini("Core", "MMU", MMU);
SetCheckboxValueFromGameini("Core", "BAT", BAT);
SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
SetCheckboxValueFromGameini("Core", "VBeam", VBeam);
SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
@ -1081,6 +1085,7 @@ bool CISOProperties::SaveGameConfig()
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
SaveGameIniValueFrom3StateCheckbox("Core", "BAT", BAT);
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
SaveGameIniValueFrom3StateCheckbox("Core", "VBeam", VBeam);
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);

View File

@ -67,7 +67,7 @@ private:
DECLARE_EVENT_TABLE();
// Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *BAT, *DCBZOFF;
wxCheckBox *CPUThread, *SkipIdle, *MMU, *BAT, *DCBZOFF, *FPRF;
wxCheckBox *VBeam, *SyncGPU, *FastDiscSpeed, *BlockMerging, *DSPHLE;
// Wii
wxCheckBox *EnableWideScreen;