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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-09 15:49:25 +01:00
Add FPRF interface option, change from EnableFPRF to just FPRF
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commit
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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# Values set here will override the main dolphin settings.
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[EmuState]
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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# Values set here will override the main dolphin settings.
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[EmuState]
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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# Values set here will override the main dolphin settings.
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[EmuState]
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -2,7 +2,7 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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FPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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@ -393,6 +393,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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BAT->SetToolTip(_("Enables Block Address Translation, needed for a few games. Requires MMU. (ON = Compatible, OFF = Fast)"));
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DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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FPRF = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF"));
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FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON = Compatible, OFF = Fast)"));
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("VBeam Speed Hack"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "VBeam"));
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VBeam->SetToolTip(_("Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF = Compatible)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
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@ -424,6 +426,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbCoreOverrides->Add(BAT, 0, wxLEFT, 5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
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sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5);
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sbCoreOverrides->Add(VBeam, 0, wxLEFT, 5);
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sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
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sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
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@ -1007,6 +1010,7 @@ void CISOProperties::LoadGameConfig()
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SetCheckboxValueFromGameini("Core", "MMU", MMU);
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SetCheckboxValueFromGameini("Core", "BAT", BAT);
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SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
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SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
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SetCheckboxValueFromGameini("Core", "VBeam", VBeam);
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SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
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SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
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@ -1081,6 +1085,7 @@ bool CISOProperties::SaveGameConfig()
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SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
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SaveGameIniValueFrom3StateCheckbox("Core", "BAT", BAT);
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SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
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SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
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SaveGameIniValueFrom3StateCheckbox("Core", "VBeam", VBeam);
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SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
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SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);
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@ -67,7 +67,7 @@ private:
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DECLARE_EVENT_TABLE();
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *BAT, *DCBZOFF;
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *BAT, *DCBZOFF, *FPRF;
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wxCheckBox *VBeam, *SyncGPU, *FastDiscSpeed, *BlockMerging, *DSPHLE;
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// Wii
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wxCheckBox *EnableWideScreen;
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