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Core: Move a global into a namespace
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@ -431,7 +431,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
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// Don't know if there is a better place for this code so there isn't a 1 frame delay
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if (g_ActiveConfig.bWidescreenHack)
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{
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float source_aspect = VideoInterface::GetAspectRatio(g_aspect_wide);
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float source_aspect = VideoInterface::GetAspectRatio(Core::g_aspect_wide);
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float target_aspect;
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switch (g_ActiveConfig.iAspectRatio)
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@ -485,7 +485,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
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Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(false);
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break;
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default:
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Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(g_aspect_wide);
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Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(Core::g_aspect_wide);
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break;
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}
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@ -521,7 +521,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
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Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio(false);
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break;
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default:
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Ratio = (!g_aspect_wide ? (4.0f / 3.0f) : (16.0f / 9.0f)) / VideoInterface::GetAspectRatio(g_aspect_wide);
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Ratio = (!Core::g_aspect_wide ? (4.0f / 3.0f) : (16.0f / 9.0f)) / VideoInterface::GetAspectRatio(Core::g_aspect_wide);
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break;
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}
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if (Ratio <= 1.0f)
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