Core: Move a global into a namespace

This commit is contained in:
Lioncash
2015-10-16 22:52:38 -04:00
parent c0d157e6f6
commit c756025902
4 changed files with 11 additions and 11 deletions

View File

@ -431,7 +431,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if (g_ActiveConfig.bWidescreenHack)
{
float source_aspect = VideoInterface::GetAspectRatio(g_aspect_wide);
float source_aspect = VideoInterface::GetAspectRatio(Core::g_aspect_wide);
float target_aspect;
switch (g_ActiveConfig.iAspectRatio)
@ -485,7 +485,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(false);
break;
default:
Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(g_aspect_wide);
Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(Core::g_aspect_wide);
break;
}
@ -521,7 +521,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio(false);
break;
default:
Ratio = (!g_aspect_wide ? (4.0f / 3.0f) : (16.0f / 9.0f)) / VideoInterface::GetAspectRatio(g_aspect_wide);
Ratio = (!Core::g_aspect_wide ? (4.0f / 3.0f) : (16.0f / 9.0f)) / VideoInterface::GetAspectRatio(Core::g_aspect_wide);
break;
}
if (Ratio <= 1.0f)