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two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost some cleanup in dlist cache git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -89,7 +89,8 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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bool colorEnable = bpmem.blendmode.colorupdate;
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bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
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//bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
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bool alphaEnable = bpmem.blendmode.alphaupdate;
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bool zEnable = bpmem.zmode.updateenable;
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if (colorEnable || alphaEnable || zEnable)
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