diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp index 5941af4a56..dd13ecdcd0 100644 --- a/Source/Core/DiscIO/VolumeGC.cpp +++ b/Source/Core/DiscIO/VolumeGC.cpp @@ -67,13 +67,21 @@ Region VolumeGC::GetRegion() const Country VolumeGC::GetCountry(const Partition& partition) const { // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION - const u8 country_byte = ReadSwapped(3, partition).value_or(0); + const u8 country = ReadSwapped(3, partition).value_or(0); const Region region = GetRegion(); - if (RegionSwitchGC(country_byte) != region) + // Korean GC releases use NTSC-J. + // E is normally used for America, but it's also used for English-language Korean GC releases. + // K is used by games that are in the Korean language. + // W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases. + // (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.) + if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W')) + return Country::COUNTRY_KOREA; + + if (RegionSwitchGC(country) != region) return TypicalCountryForRegion(region); - return CountrySwitch(country_byte); + return CountrySwitch(country); } std::string VolumeGC::GetMakerID(const Partition& partition) const