Vulkan: Raise the number of texel buffer/storage image descriptors

Running with GPU texture decoding enabled could cause us to run out of
descriptors within a single frame.
This commit is contained in:
Stenzek 2017-04-14 18:18:10 +10:00
parent f4bdfe3e0c
commit c8b98dca1a

View File

@ -91,8 +91,8 @@ bool CommandBufferManager::CreateCommandBuffers()
VkDescriptorPoolSize pool_sizes[] = {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1024}};
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384}};
VkDescriptorPoolCreateInfo pool_create_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
nullptr,