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PostProcessing: fix link error when switching shaders
Switching to a post-processing shader with different configuration options will change the UBO, so we need to recompile the vertex shader as well.
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@ -400,6 +400,8 @@ void PostProcessing::RecompileShader()
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m_pixel_shader.reset();
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m_pixel_shader.reset();
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if (!CompilePixelShader())
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if (!CompilePixelShader())
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return;
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return;
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if (!CompileVertexShader())
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return;
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CompilePipeline();
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CompilePipeline();
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}
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}
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