Use HRWrap in remaining locations

Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
This commit is contained in:
Pokechu22
2021-12-12 13:50:18 -08:00
parent 1b32e6dae2
commit ca9bf3174f
8 changed files with 58 additions and 34 deletions

View File

@ -10,6 +10,7 @@
#include <sstream>
#include <type_traits>
#include "Common/HRWrap.h"
#include "Common/Logging/Log.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
@ -62,12 +63,14 @@ void InitJoystick(IDirectInput8* const idi8, HWND hwnd)
{
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
{
if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT),
DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
HRESULT hr = js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT),
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
if (FAILED(hr))
{
WARN_LOG_FMT(
CONTROLLERINTERFACE,
"DInput: Failed to acquire device exclusively. Force feedback will be unavailable.");
WARN_LOG_FMT(CONTROLLERINTERFACE,
"DInput: Failed to acquire device exclusively. Force feedback will be "
"unavailable. {}",
Common::HRWrap(hr));
// Fall back to non-exclusive mode, with no rumble
if (FAILED(
js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))