Wiimote + Extensions for Android

This commit is contained in:
Phatcat
2015-12-02 21:58:54 +01:00
parent a498c684a2
commit ca9c9b7135
9 changed files with 3779 additions and 66 deletions

View File

@ -71,6 +71,97 @@ Touchscreen::Touchscreen(int padID)
AddInput(new Button(_padID, ButtonManager::WIIMOTE_DOWN));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_IR_HIDE));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP), new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP), new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
//Wii ext: Nunchuk
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_Z));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP), new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP), new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD), new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD), new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
// Wii ext: Classic
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_B));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_X));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_Y));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZL));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZR));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_UP));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT), new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP), new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT), new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP), new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L), new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R), new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
// Wii-ext: Guitar
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_GREEN));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_RED));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_YELLOW));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_BLUE));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT), new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP), new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR), new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
// Wii-ext: Drums
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_RED));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_YELLOW));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BLUE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT), new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP), new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
// Wii-ext: Turntable
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP), new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL), new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
}
// Buttons and stuff