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Wiimote + Extensions for Android
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@ -71,6 +71,97 @@ Touchscreen::Touchscreen(int padID)
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_DOWN));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_IR_HIDE));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP), new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP), new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
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//Wii ext: Nunchuk
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_Z));
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP), new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP), new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD), new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD), new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
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// Wii ext: Classic
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_B));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_X));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_Y));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_MINUS));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_PLUS));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_HOME));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZL));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZR));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_UP));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT), new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP), new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT), new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP), new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L), new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R), new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
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// Wii-ext: Guitar
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AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
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AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_PLUS));
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AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_GREEN));
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AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_RED));
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AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_YELLOW));
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AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_BLUE));
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AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
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AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
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AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT), new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP), new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR), new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
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// Wii-ext: Drums
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AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
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AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_PLUS));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_RED));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_YELLOW));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BLUE));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
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AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT), new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP), new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
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// Wii-ext: Turntable
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_MINUS));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP), new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL), new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
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}
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// Buttons and stuff
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