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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 00:29:11 +01:00
OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2429 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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@ -48,6 +48,7 @@ void Config::Load()
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iniFile.Get("Settings", "StretchToFit", &bStretchToFit, true);
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iniFile.Get("Settings", "StretchToFit", &bStretchToFit, true);
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
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iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
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@ -99,6 +100,7 @@ void Config::Save()
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iniFile.Set("Settings", "StretchToFit", bStretchToFit);
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iniFile.Set("Settings", "StretchToFit", bStretchToFit);
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iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
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iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
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iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
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iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
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iniFile.Set("Settings", "Crop", bCrop);
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iniFile.Set("Settings", "HideCursor", bHideCursor);
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iniFile.Set("Settings", "HideCursor", bHideCursor);
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iniFile.Set("Settings", "Backend", iBackend);
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iniFile.Set("Settings", "Backend", iBackend);
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@ -41,7 +41,7 @@ struct Config
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// stretch to fit should be split into two options, I think - one for low resolution backbuffer,
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// stretch to fit should be split into two options, I think - one for low resolution backbuffer,
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// one for ignore aspect ratio. I guess KeepAR sort of does that. Anyway, these should be rethought.
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// one for ignore aspect ratio. I guess KeepAR sort of does that. Anyway, these should be rethought.
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bool bStretchToFit;
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bool bStretchToFit;
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bool bKeepAR43, bKeepAR169;
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bool bKeepAR43, bKeepAR169, bCrop;
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bool bHideCursor;
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bool bHideCursor;
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bool bSafeTextureCache;
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bool bSafeTextureCache;
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@ -37,6 +37,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_KEEPAR_4_3, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_KEEPAR_4_3, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_KEEPAR_16_9, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_KEEPAR_16_9, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_CROP, ConfigDialog::GeneralSettingsChanged)
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#ifndef _WIN32
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#ifndef _WIN32
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EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
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#endif
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#endif
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@ -85,7 +86,8 @@ void ConfigDialog::OnClose(wxCloseEvent& event)
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// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
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// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
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/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
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/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
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similar to hide the window. And I don't understand the "Window deletion overview" on
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similar to hide the window. And I don't understand the "Window deletion overview" on
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the wxWidgets website. Destroy() doesn't run the destructor either. */
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the wxWidgets website. Destroy() doesn't run the destructor either. However running
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wxEntryCleanup() from here crashes the process. But we can run it from CloseClick() */
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//wxEntryCleanup();
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//wxEntryCleanup();
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//EndModal(0);
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//EndModal(0);
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@ -97,11 +99,11 @@ void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
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{
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{
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Console::Print("CloseClick\n");
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Console::Print("CloseClick\n");
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g_Config.Save();
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// If we run wxEntryCleanup() the class will be entirely deleted, and the destructor will be run
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EndModal(0);
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//g_Config.Save();
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//wxEntryCleanup();
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//wxEntryCleanup();
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//Close();
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Close();
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}
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}
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///////////////////////////////
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///////////////////////////////
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@ -169,11 +171,13 @@ void ConfigDialog::CreateGUIControls()
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR43 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_4_3, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR43 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_4_3, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR169 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_16_9, wxT("Keep 16:9 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR169 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_16_9, wxT("Keep 16:9 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Crop = new wxCheckBox(m_PageGeneral, ID_CROP, wxT("Crop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Default values
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// Default values
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_KeepAR43->SetValue(g_Config.bKeepAR43);
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m_KeepAR43->SetValue(g_Config.bKeepAR43);
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m_KeepAR169->SetValue(g_Config.bKeepAR169);
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m_KeepAR169->SetValue(g_Config.bKeepAR169);
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m_Crop->SetValue(g_Config.bCrop);
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#ifndef _WIN32
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#ifndef _WIN32
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m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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@ -203,13 +207,16 @@ void ConfigDialog::CreateGUIControls()
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"\nwindow instead of changing the internal display resolution. It"
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"\nwindow instead of changing the internal display resolution. It"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nFPS if you have a slow graphics card."));
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"\nFPS if you have a slow graphics card."));
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m_Crop->SetToolTip(wxT(
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"Crop the picture instead of creating a letterbox. It will assume that your screen"
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"\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume"
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"\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio."));
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m_FullscreenCB->SetToolTip(wxT(
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m_FullscreenCB->SetToolTip(wxT(
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"Select resolution for the (separate window) fullscreen mode."));
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"Select resolution for the (separate window) fullscreen mode."));
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// This almost sounds like an unnecessary option
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// This almost sounds like an unnecessary option
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m_WindowResolutionCB->SetToolTip(wxT(
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m_WindowResolutionCB->SetToolTip(wxT(
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"Select initial resolution for the separate rendering window."));
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"Select initial resolution for the separate rendering window."));
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// Enhancements
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// Enhancements
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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@ -233,27 +240,24 @@ void ConfigDialog::CreateGUIControls()
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// Usage: The wxGBPosition() must have a column and row
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// Usage: The wxGBPosition() must have a column and row
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sGeneral = new wxBoxSizer(wxVERTICAL);
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sGeneral = new wxBoxSizer(wxVERTICAL);
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sBasic = new wxGridBagSizer(0, 0);
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sBasic = new wxGridBagSizer(0, 0);
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sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 3), wxALL, 5);
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sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 3), wxALL, 5);
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sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 3), wxALL, 5);
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sBasic->Add(m_KeepAR43, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_KeepAR43, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_KeepAR169, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_KeepAR169, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Crop, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL, 5);
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// Because of the ifdef here we need this variable for the row number
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int Row = 4;
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#ifndef _WIN32
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#ifndef _WIN32
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sBasic->Add(m_HideCursor, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(m_HideCursor, wxGBPosition(Row++, 0), wxGBSpan(1, 3), wxALL, 5);
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sBasic->Add(FSText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_FullscreenCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(BEText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_RenderBackend, wxGBPosition(7, 1), wxGBSpan(1, 1), wxALL, 5);
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#else
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sBasic->Add(FSText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_FullscreenCB, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(BEText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_RenderBackend, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
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#endif
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#endif
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sBasic->Add(FSText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_FullscreenCB, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(BEText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_RenderBackend, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5);
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sbBasic->Add(sBasic);
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sbBasic->Add(sBasic);
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sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
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sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
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@ -440,6 +444,9 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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// Don't allow both at the same time
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// Don't allow both at the same time
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if (g_Config.bKeepAR169) { g_Config.bKeepAR43 = false; m_KeepAR43->SetValue(false); }
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if (g_Config.bKeepAR169) { g_Config.bKeepAR43 = false; m_KeepAR43->SetValue(false); }
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break;
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break;
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case ID_CROP:
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g_Config.bCrop = m_Crop->IsChecked();
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break;
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#ifndef _WIN32
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#ifndef _WIN32
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case ID_HIDECURSOR:
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case ID_HIDECURSOR:
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g_Config.bHideCursor = m_HideCursor->IsChecked();
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g_Config.bHideCursor = m_HideCursor->IsChecked();
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@ -559,6 +566,8 @@ void ConfigDialog::UpdateGUI()
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// This option is only compatible with the Strech To Fit option
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// This option is only compatible with the Strech To Fit option
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m_KeepAR43->Enable(g_Config.bStretchToFit);
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m_KeepAR43->Enable(g_Config.bStretchToFit);
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m_KeepAR169->Enable(g_Config.bStretchToFit);
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m_KeepAR169->Enable(g_Config.bStretchToFit);
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// This is only used together with the aspect ratio options
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m_Crop->Enable(g_Config.bStretchToFit && (g_Config.bKeepAR43 || g_Config.bKeepAR169));
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// These options are for the separate rendering window
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// These options are for the separate rendering window
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m_Fullscreen->Enable(!g_Config.renderToMainframe);
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m_Fullscreen->Enable(!g_Config.renderToMainframe);
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@ -78,7 +78,7 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_Fullscreen;
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wxCheckBox *m_Fullscreen;
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wxCheckBox *m_RenderToMainWindow;
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wxCheckBox *m_RenderToMainWindow;
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wxCheckBox *m_StretchToFit;
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wxCheckBox *m_StretchToFit;
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wxCheckBox *m_KeepAR43, *m_KeepAR169;
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wxCheckBox *m_KeepAR43, *m_KeepAR169, *m_Crop;
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#ifndef _WIN32
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#ifndef _WIN32
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wxCheckBox *m_HideCursor;
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wxCheckBox *m_HideCursor;
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#endif
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#endif
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@ -129,7 +129,7 @@ class ConfigDialog : public wxDialog
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ID_FULLSCREEN,
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ID_FULLSCREEN,
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ID_RENDERTOMAINWINDOW,
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ID_RENDERTOMAINWINDOW,
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ID_STRETCHTOFIT,
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ID_STRETCHTOFIT,
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ID_KEEPAR_4_3, ID_KEEPAR_16_9,
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ID_KEEPAR_4_3, ID_KEEPAR_16_9, ID_CROP,
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ID_HIDECURSOR,
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ID_HIDECURSOR,
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ID_FSTEXT,
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ID_FSTEXT,
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ID_FULLSCREENCB,
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ID_FULLSCREENCB,
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@ -924,6 +924,34 @@ void Renderer::Swap(const TRectangle& rc)
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}
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}
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// -------------------------------------
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// -------------------------------------
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// -----------------------------------------------------------------------
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/* Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. */
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// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
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// ------------------
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if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bStretchToFit && g_Config.bCrop)
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{
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float Ratio = g_Config.bKeepAR43 ? ((4.0 / 3.0) / (5.0 / 4.0)) : (((16.0 / 9.0) / (16.0 / 10.0)));
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// The width and height we will add
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float IncreasedWidth = (Ratio - 1.0) * FloatGLWidth;
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float IncreasedHeight = (Ratio - 1.0) * FloatGLHeight;
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FloatGLWidth = FloatGLWidth * Ratio;
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FloatGLHeight = FloatGLHeight * Ratio;
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// Wee need this adjustment to, the -6 adjustment was needed to never show any pixels outside the actual picture
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// The result in offset in actual pixels is only around 1 or 2 pixels in a 1280 x 1024 resolution. In 1280 x 1024 the
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// picture is only about 2 to 4 pixels (1 up and 1 down for example) to big to produce a minimal margin
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// of error, while rather having a full screen and hiding one pixel, than having a one pixel black border. But it seems
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// to be just enough in all games I tried.
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float WidthRatio = ((float)rc.right - 6.0) / 640.0;
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float HeightRatio = ((float)rc.bottom - 6.0) / 480.0;
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// Adjust the X and Y offset
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FloatXOffset = FloatXOffset - (IncreasedWidth / 2.0 / WidthRatio / Ratio);
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FloatYOffset = FloatYOffset - (IncreasedHeight / 2.0 / HeightRatio / Ratio);
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//Console::Print("Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f\n", Ratio, IncreasedHeight, FloatYOffset);
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}
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// -------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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/* Adjustments to
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/* Adjustments to
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FloatGLWidth
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FloatGLWidth
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@ -987,10 +1015,14 @@ void Renderer::Swap(const TRectangle& rc)
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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/* Blacken out the borders in the 4:3 or 16:9 aspect ratio modes. Somewhere in BPStructs
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/* Blacken out the borders in the 4:3 or 16:9 aspect ratio modes. Somewhere in BPStructs 0x52 or
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0x52 or elsewhere the area outside the actual picture, that we now show with the aspect ratio option
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elsewhere the area outside the actual picture, that we now show with the aspect ratio option
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has been filled with either for example white, or have copies of old renderings on it. So we replace
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has been filled with either for example white, or have copies of old renderings on it. So we
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that with blacknes. */
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replace that with blacknes.
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We are not supposed to need this with the Crop option and in full screen, but we can keep it for the
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window mode, since the border can still be seen then
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*/
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// --------------------
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// --------------------
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if(g_Config.bKeepAR43 || g_Config.bKeepAR169)
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if(g_Config.bKeepAR43 || g_Config.bKeepAR169)
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{
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{
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