mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-10 06:29:00 +01:00
(cleanup) Delete an awful global variable (g_plugin in ConfigDiag). Rename the Plugin class in InputConfig to InputPlugin, which is better but not ideal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5663 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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393aa36fc2
commit
caab5f62ad
@ -17,7 +17,7 @@
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#include "InputConfig.h"
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Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
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InputPlugin::InputPlugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
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: ini_name(_ini_name)
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, gui_name(_gui_name)
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, profile_name(_profile_name)
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@ -30,7 +30,7 @@ Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const
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// controllers.push_back( new Wiimote( i ) );
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};
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Plugin::~Plugin()
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InputPlugin::~InputPlugin()
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{
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// delete pads
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std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
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@ -39,7 +39,7 @@ Plugin::~Plugin()
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delete *i;
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}
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bool Plugin::LoadConfig()
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bool InputPlugin::LoadConfig()
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{
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IniFile inifile;
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if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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@ -51,9 +51,10 @@ bool Plugin::LoadConfig()
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for ( ; i!=e; ++i ) {
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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}
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return true;
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}
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void Plugin::SaveConfig()
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void InputPlugin::SaveConfig()
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{
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std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
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@ -30,12 +30,14 @@
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#include <map>
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#include <sstream>
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class Plugin
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// InputPlugin isn't a very good name anymore since it's also used for GCPad which
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// will soon not even be a plugin anymore.
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class InputPlugin
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{
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public:
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Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
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~Plugin();
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InputPlugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
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~InputPlugin();
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bool LoadConfig();
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void SaveConfig();
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@ -19,8 +19,6 @@
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#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s )
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static Plugin* g_plugin;
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void GamepadPage::ConfigExtension( wxCommandEvent& event )
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{
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ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
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@ -102,8 +100,9 @@ void PadSettingChoice::UpdateValue()
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value = float(GetValue()) / 100;
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}
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ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
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ControlDialog::ControlDialog( wxWindow* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
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:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
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,m_plugin(plugin)
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,control_reference(ref)
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{
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@ -144,10 +143,11 @@ ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::Contr
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SetLabel( wxString::FromAscii( label.c_str() ) );
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}
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void ConfigDialog::UpdateProfileComboBox()
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void InputConfigDialog::UpdateProfileComboBox()
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{
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std::string pname( File::GetUserPath(D_CONFIG_IDX) );
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pname += PROFILES_PATH; pname += g_plugin->profile_name;
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pname += PROFILES_PATH;
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pname += m_plugin.profile_name;
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CFileSearch::XStringVector exts;
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exts.push_back("*.ini");
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@ -174,17 +174,17 @@ void ConfigDialog::UpdateProfileComboBox()
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}
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}
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void ConfigDialog::UpdateControlReferences()
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void InputConfigDialog::UpdateControlReferences()
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{
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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for ( ; i != e; ++i )
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(*i)->controller->UpdateReferences( g_plugin->controller_interface );
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(*i)->controller->UpdateReferences( m_plugin.controller_interface );
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}
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void ConfigDialog::ClickSave( wxCommandEvent& event )
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void InputConfigDialog::ClickSave( wxCommandEvent& event )
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{
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g_plugin->SaveConfig();
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m_plugin.SaveConfig();
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Close();
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}
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@ -279,7 +279,7 @@ void GamepadPage::UpdateGUI()
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void GamepadPage::ClearAll( wxCommandEvent& event )
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{
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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// just load an empty ini section to clear everything :P
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IniFile::Section section;
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@ -291,7 +291,7 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
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UpdateGUI();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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}
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void ControlDialog::SetControl( wxCommandEvent& event )
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@ -299,9 +299,9 @@ void ControlDialog::SetControl( wxCommandEvent& event )
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control_reference->control_qualifier.name =
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std::string( control_chooser->textctrl->GetValue().ToAscii() );
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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control_reference->UpdateControls();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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control_chooser->UpdateListSelection();
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}
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@ -317,9 +317,9 @@ void GamepadPage::SetDevice( wxCommandEvent& event )
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controller->UpdateDefaultDevice();
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// update references
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g_plugin->controls_crit.Enter(); // enter
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controller->UpdateReferences( g_plugin->controller_interface );
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Enter(); // enter
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controller->UpdateReferences( m_plugin.controller_interface );
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m_plugin.controls_crit.Leave(); // leave
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}
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void ControlDialog::SetDevice( wxCommandEvent& event )
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@ -330,9 +330,9 @@ void ControlDialog::SetDevice( wxCommandEvent& event )
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device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) );
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// update references
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g_plugin->controls_crit.Enter(); // enter
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g_plugin->controller_interface.UpdateReference( control_reference );
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Enter(); // enter
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m_plugin.controller_interface.UpdateReference( control_reference );
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m_plugin.controls_crit.Leave(); // leave
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// update gui
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control_chooser->UpdateListContents();
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@ -342,26 +342,26 @@ void ControlDialog::ClearControl( wxCommandEvent& event )
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{
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control_reference->control_qualifier.name.clear();
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g_plugin->controls_crit.Leave(); // enter
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m_plugin.controls_crit.Leave(); // enter
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control_reference->UpdateControls();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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control_chooser->UpdateListSelection();
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}
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void GamepadPage::AdjustSetting( wxCommandEvent& event )
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{
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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// updates the setting value from the GUI control
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(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::AdjustControlOption( wxCommandEvent& event )
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{
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
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@ -369,12 +369,12 @@ void GamepadPage::AdjustControlOption( wxCommandEvent& event )
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((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode =
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m_control_dialog->control_chooser->mode_cbox->GetSelection();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::ConfigControl( wxCommandEvent& event )
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{
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m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() );
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m_control_dialog = new ControlDialog( this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference, m_plugin.controller_interface.Devices() );
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m_control_dialog->ShowModal();
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m_control_dialog->Destroy();
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@ -388,11 +388,11 @@ void GamepadPage::ClearControl( wxCommandEvent& event )
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btn->control_reference->control_qualifier.name.clear();
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btn->control_reference->device_qualifier = controller->default_device;
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g_plugin->controls_crit.Enter();
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m_plugin.controls_crit.Enter();
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if (btn->control_reference->is_input)
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((ControllerInterface::InputReference*)btn->control_reference)->mode = 0;
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controller->UpdateReferences( g_plugin->controller_interface );
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g_plugin->controls_crit.Leave();
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controller->UpdateReferences( m_plugin.controller_interface );
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m_plugin.controls_crit.Leave();
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// update changes
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UpdateGUI();
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@ -416,10 +416,10 @@ void ControlDialog::DetectControl( wxCommandEvent& event )
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btn->SetLabel(wxT("w"));
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}
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui
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control_chooser->UpdateListSelection();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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btn->SetLabel(lbl);
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}
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@ -430,9 +430,9 @@ void GamepadPage::DetectControl( wxCommandEvent& event )
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btn->SetLabel(wxT("[ waiting ]"));
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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btn->control_reference->Detect( DETECT_WAIT_TIME );
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str()));
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}
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@ -463,9 +463,9 @@ void ControlDialog::SelectControl( wxCommandEvent& event )
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control_reference->control_qualifier.name =
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std::string( final_label.ToAscii() );
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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control_reference->UpdateControls();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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control_chooser->UpdateGUI();
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}
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@ -549,10 +549,10 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
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if ( profile_cbox->GetValue().empty() )
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return;
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g_plugin->controls_crit.Enter();
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m_plugin.controls_crit.Enter();
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std::string fname( File::GetUserPath(D_CONFIG_IDX) );
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fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
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fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
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fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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if ( false == File::Exists( fname.c_str() ) )
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@ -561,9 +561,9 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
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IniFile inifile;
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inifile.Load(fname);
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controller->LoadConfig( inifile.GetOrCreateSection("Profile"));
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controller->UpdateReferences( g_plugin->controller_interface );
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controller->UpdateReferences( m_plugin.controller_interface );
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g_plugin->controls_crit.Leave();
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m_plugin.controls_crit.Leave();
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UpdateGUI();
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}
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@ -574,7 +574,7 @@ void GamepadPage::SaveProfile( wxCommandEvent& event )
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return;
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std::string fname( File::GetUserPath(D_CONFIG_IDX) );
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fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
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fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
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if ( false == File::Exists( fname.c_str() ) )
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File::CreateFullPath( fname.c_str() );
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fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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@ -596,7 +596,7 @@ void GamepadPage::DeleteProfile( wxCommandEvent& event )
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// don't need lock
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std::string fname( File::GetUserPath(D_CONFIG_IDX) );
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fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
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fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
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fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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if ( File::Exists( fname.c_str() ) )
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File::Delete( fname.c_str() );
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@ -604,7 +604,7 @@ void GamepadPage::DeleteProfile( wxCommandEvent& event )
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m_config_dialog->UpdateProfileComboBox();
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}
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void ConfigDialog::UpdateDeviceComboBox()
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void InputConfigDialog::UpdateDeviceComboBox()
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{
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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@ -612,8 +612,8 @@ void ConfigDialog::UpdateDeviceComboBox()
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for ( ; i != e; ++i )
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{
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(*i)->device_cbox->Clear();
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std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(),
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de = g_plugin->controller_interface.Devices().end();
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std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
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de = m_plugin.controller_interface.Devices().end();
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for ( ; di!=de; ++di )
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{
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dq.FromDevice( *di );
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@ -625,12 +625,12 @@ void ConfigDialog::UpdateDeviceComboBox()
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void GamepadPage::RefreshDevices( wxCommandEvent& event )
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{
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g_plugin->controls_crit.Enter(); // enter
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m_plugin.controls_crit.Enter(); // enter
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// refresh devices
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// TODO: remove hackery of not deinting SDL
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g_plugin->controller_interface.DeInit(true);
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g_plugin->controller_interface.Init();
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m_plugin.controller_interface.DeInit(true);
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m_plugin.controller_interface.Init();
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// update all control references
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m_config_dialog->UpdateControlReferences();
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@ -638,7 +638,7 @@ void GamepadPage::RefreshDevices( wxCommandEvent& event )
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// update device cbox
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m_config_dialog->UpdateDeviceComboBox();
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g_plugin->controls_crit.Leave(); // leave
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m_plugin.controls_crit.Leave(); // leave
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}
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ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
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@ -843,13 +843,14 @@ ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindo
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}
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GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog )
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GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog )
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: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
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,controller(g_plugin->controllers[pad_num])
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,m_plugin(plugin)
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,controller(plugin.controllers[pad_num])
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,m_config_dialog(config_dialog)
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{
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wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups );
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wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
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wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
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@ -905,32 +906,26 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
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Layout();
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};
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ConfigDialog::~ConfigDialog()
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{
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m_update_timer->Stop();
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}
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ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
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InputConfigDialog::InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name, const bool _is_game_running )
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: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
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, is_game_running(_is_game_running)
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, m_plugin(plugin)
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{
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g_plugin = &plugin;
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m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
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for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
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{
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GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this );
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GamepadPage* gp = new GamepadPage( m_pad_notebook, m_plugin, i, this );
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m_padpages.push_back( gp );
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m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) );
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m_pad_notebook->AddPage( gp, wxString::FromAscii( m_plugin.gui_name ) + wxT(' ') + wxChar('1'+i) );
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}
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UpdateDeviceComboBox();
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UpdateProfileComboBox();
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wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
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_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
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_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
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_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
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_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
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wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
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//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
|
||||
@ -950,8 +945,13 @@ ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::s
|
||||
|
||||
// live preview update timer
|
||||
m_update_timer = new wxTimer( this, -1 );
|
||||
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
|
||||
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( InputConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
|
||||
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
|
||||
|
||||
|
||||
}
|
||||
|
||||
InputConfigDialog::~InputConfigDialog()
|
||||
{
|
||||
m_update_timer->Stop();
|
||||
}
|
@ -121,7 +121,7 @@ private:
|
||||
class ControlDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
|
||||
ControlDialog( wxWindow* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
|
||||
|
||||
void SelectControl( wxCommandEvent& event );
|
||||
void DetectControl( wxCommandEvent& event );
|
||||
@ -130,6 +130,7 @@ public:
|
||||
void SetDevice( wxCommandEvent& event );
|
||||
|
||||
ControllerInterface::ControlReference* const control_reference;
|
||||
InputPlugin& m_plugin;
|
||||
wxComboBox* device_cbox;
|
||||
ControlChooser* control_chooser;
|
||||
};
|
||||
@ -172,14 +173,14 @@ public:
|
||||
|
||||
};
|
||||
|
||||
class ConfigDialog;
|
||||
class InputConfigDialog;
|
||||
|
||||
class GamepadPage : public wxNotebookPage
|
||||
{
|
||||
friend class ConfigDialog;
|
||||
friend class InputConfigDialog;
|
||||
|
||||
public:
|
||||
GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog );
|
||||
GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog );
|
||||
|
||||
void UpdateGUI();
|
||||
|
||||
@ -214,15 +215,16 @@ protected:
|
||||
private:
|
||||
|
||||
ControlDialog* m_control_dialog;
|
||||
ConfigDialog* const m_config_dialog;
|
||||
InputConfigDialog* const m_config_dialog;
|
||||
InputPlugin &m_plugin;
|
||||
};
|
||||
|
||||
class ConfigDialog : public wxDialog
|
||||
class InputConfigDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
||||
ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running );
|
||||
~ConfigDialog();
|
||||
InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name, const bool _is_game_running );
|
||||
~InputConfigDialog();
|
||||
|
||||
void ClickSave( wxCommandEvent& event );
|
||||
|
||||
@ -238,7 +240,7 @@ private:
|
||||
|
||||
wxNotebook* m_pad_notebook;
|
||||
std::vector<GamepadPage*> m_padpages;
|
||||
Plugin& m_plugin;
|
||||
InputPlugin& m_plugin;
|
||||
wxTimer* m_update_timer;
|
||||
};
|
||||
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
#include "ConfigDiag.h"
|
||||
|
||||
void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
{
|
||||
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
|
||||
|
||||
|
@ -44,7 +44,7 @@
|
||||
#endif
|
||||
|
||||
// plugin globals
|
||||
static Plugin g_plugin( "GCPadNew", "Pad", "GCPad" );
|
||||
static InputPlugin g_plugin( "GCPadNew", "Pad", "GCPad" );
|
||||
SPADInitialize *g_PADInitialize = NULL;
|
||||
|
||||
#ifdef _WIN32
|
||||
@ -276,7 +276,7 @@ void DllConfig(HWND _hParent)
|
||||
// copied from GCPad
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
wxWindow *frame = GetParentedWxWindow(_hParent);
|
||||
ConfigDialog* m_ConfigFrame = new ConfigDialog( frame, g_plugin, PLUGIN_FULL_NAME, was_init );
|
||||
InputConfigDialog* m_ConfigFrame = new InputConfigDialog( frame, g_plugin, PLUGIN_FULL_NAME, was_init );
|
||||
|
||||
#ifdef _WIN32
|
||||
frame->Disable();
|
||||
|
@ -32,7 +32,7 @@
|
||||
#endif
|
||||
|
||||
// plugin globals
|
||||
static Plugin g_plugin( "WiimoteNew", "Wiimote", "Wiimote" );
|
||||
static InputPlugin g_plugin( "WiimoteNew", "Wiimote", "Wiimote" );
|
||||
SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
||||
#ifdef _WIN32
|
||||
@ -257,7 +257,7 @@ void DllConfig(HWND _hParent)
|
||||
|
||||
// copied from GCPad
|
||||
wxWindow *frame = GetParentedWxWindow(_hParent);
|
||||
ConfigDialog* m_ConfigFrame = new ConfigDialog( frame, g_plugin, PLUGIN_FULL_NAME, was_init );
|
||||
InputConfigDialog* m_ConfigFrame = new InputConfigDialog( frame, g_plugin, PLUGIN_FULL_NAME, was_init );
|
||||
|
||||
#ifdef _WIN32
|
||||
frame->Disable();
|
||||
|
Loading…
x
Reference in New Issue
Block a user