From af7384002f1182b85dcbac193f4820e6fd1a5c51 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Wed, 20 Jan 2021 12:25:21 -0600 Subject: [PATCH] FreeLookManager: acquire global input lock before accessing individual FreeLook control states --- Source/Core/Core/FreeLookManager.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Core/Core/FreeLookManager.cpp b/Source/Core/Core/FreeLookManager.cpp index 6914b09fdb..dece2214fe 100644 --- a/Source/Core/Core/FreeLookManager.cpp +++ b/Source/Core/Core/FreeLookManager.cpp @@ -149,6 +149,8 @@ void FreeLookController::Update() if (!g_freelook_camera.IsActive()) return; + const auto lock = GetStateLock(); + if (m_move_buttons->controls[MoveButtons::Up]->GetState()) g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());