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VideoCommon: De-globalize GeometryShaderManager class.
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@ -272,11 +272,12 @@ void VertexManager::UploadUniforms()
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vertex_shader_manager.dirty = false;
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}
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if (GeometryShaderManager::dirty)
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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if (geometry_shader_manager.dirty)
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{
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UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &GeometryShaderManager::constants,
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UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &geometry_shader_manager.constants,
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sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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}
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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