ControllerEmu: Add new "input override" system

This commit is contained in:
JosJuice
2021-03-21 20:27:00 +01:00
parent cb6d476538
commit cb16d20f2d
27 changed files with 355 additions and 74 deletions

View File

@ -4,6 +4,7 @@
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <memory>
#include <string>
@ -63,6 +64,53 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
}
}
void MixedTriggers::GetState(u16* digital, const u16* bitmasks, ControlState* analog,
const InputOverrideFunction& override_func, bool adjusted) const
{
if (!override_func)
return GetState(digital, bitmasks, analog, adjusted);
const ControlState threshold = GetThreshold();
ControlState deadzone = GetDeadzone();
// Return raw values. (used in UI)
if (!adjusted)
{
deadzone = 0.0;
}
const int trigger_count = int(controls.size() / 2);
for (int i = 0; i != trigger_count; ++i)
{
bool button_bool = false;
const ControlState button_value = ApplyDeadzone(controls[i]->GetState(), deadzone);
ControlState analog_value = ApplyDeadzone(controls[trigger_count + i]->GetState(), deadzone);
// Apply threshold:
if (button_value > threshold)
{
analog_value = 1.0;
button_bool = true;
}
if (const std::optional<ControlState> button_override =
override_func(name, controls[i]->name, static_cast<ControlState>(button_bool)))
{
button_bool = std::lround(*button_override) > 0;
}
if (const std::optional<ControlState> analog_override =
override_func(name, controls[trigger_count + i]->name, analog_value))
{
analog_value = *analog_override;
}
if (button_bool)
*digital |= bitmasks[i];
analog[i] = std::min(analog_value, 1.0);
}
}
ControlState MixedTriggers::GetDeadzone() const
{
return m_deadzone_setting.GetValue() / 100;