ControllerEmu: Add new "input override" system

This commit is contained in:
JosJuice
2021-03-21 20:27:00 +01:00
parent cb6d476538
commit cb16d20f2d
27 changed files with 355 additions and 74 deletions

View File

@ -6,6 +6,7 @@
#include <algorithm>
#include <cstddef>
#include <memory>
#include <optional>
#include <string>
#include "Common/Common.h"
@ -31,4 +32,25 @@ Triggers::StateData Triggers::GetState() const
return result;
}
Triggers::StateData Triggers::GetState(const InputOverrideFunction& override_func) const
{
if (!override_func)
return GetState();
const size_t trigger_count = controls.size();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
StateData result(trigger_count);
for (size_t i = 0; i < trigger_count; ++i)
{
ControlState state = ApplyDeadzone(controls[i]->GetState(), deadzone);
if (std::optional<ControlState> state_override = override_func(name, controls[i]->name, state))
state = *state_override;
result.data[i] = std::min(state, 1.0);
}
return result;
}
} // namespace ControllerEmu