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https://github.com/dolphin-emu/dolphin.git
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commit
cbe7656b2f
@ -7,6 +7,8 @@
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#include "AudioCommon.h"
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#include "CPUDetect.h"
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#include "../Core/Host.h"
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#include "ConfigManager.h"
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#include "HW/VideoInterface.h"
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#include "../Core/HW/AudioInterface.h"
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@ -18,7 +20,7 @@
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#endif
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// Executed from sound stream thread
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples, bool consider_framelimit)
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{
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if (!samples)
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return 0;
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@ -32,16 +34,7 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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return numSamples;
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}
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unsigned int numLeft = GetNumSamples();
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if (m_AIplaying) {
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if (numLeft < numSamples)//cannot do much about this
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m_AIplaying = false;
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if (numLeft < MAX_SAMPLES/4)//low watermark
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m_AIplaying = false;
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} else {
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if (numLeft > MAX_SAMPLES/2)//high watermark
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m_AIplaying = true;
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}
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unsigned int currentSample = 0;
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// Cache access in non-volatile variable
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// This is the only function changing the read value, so it's safe to
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@ -53,100 +46,68 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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u32 indexR = Common::AtomicLoad(m_indexR);
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u32 indexW = Common::AtomicLoad(m_indexW);
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if (m_AIplaying) {
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numLeft = (numLeft > numSamples) ? numSamples : numLeft;
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float numLeft = ((indexW - indexR) & INDEX_MASK) / 2;
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m_numLeftI = (numLeft + m_numLeftI*(CONTROL_AVG-1)) / CONTROL_AVG;
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float offset = (m_numLeftI - LOW_WATERMARK) * CONTROL_FACTOR;
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if(offset > MAX_FREQ_SHIFT) offset = MAX_FREQ_SHIFT;
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if(offset < -MAX_FREQ_SHIFT) offset = -MAX_FREQ_SHIFT;
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if (AudioInterface::GetAIDSampleRate() == m_sampleRate) // (1:1)
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{
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#if _M_SSE >= 0x301
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if (cpu_info.bSSSE3 && !((numLeft * 2) % 8))
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{
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static const __m128i sr_mask =
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_mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL,
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0x04050607L, 0x00010203L);
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//render numleft sample pairs to samples[]
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//advance indexR with sample position
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//remember fractional offset
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for (unsigned int i = 0; i < numLeft * 2; i += 8)
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{
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_mm_storeu_si128((__m128i *)&samples[i], _mm_shuffle_epi8(_mm_loadu_si128((__m128i *)&m_buffer[(indexR + i) & INDEX_MASK]), sr_mask));
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}
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}
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else
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#endif
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{
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for (unsigned int i = 0; i < numLeft * 2; i+=2)
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{
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samples[i] = Common::swap16(m_buffer[(indexR + i + 1) & INDEX_MASK]);
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samples[i+1] = Common::swap16(m_buffer[(indexR + i) & INDEX_MASK]);
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}
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}
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indexR += numLeft * 2;
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}
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else //linear interpolation
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{
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//render numleft sample pairs to samples[]
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//advance indexR with sample position
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//remember fractional offset
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u32 framelimit = SConfig::GetInstance().m_Framelimit;
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float aid_sample_rate = AudioInterface::GetAIDSampleRate() + offset;
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if (consider_framelimit && framelimit > 2)
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{
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aid_sample_rate = aid_sample_rate * (framelimit - 1) * 5 / VideoInterface::TargetRefreshRate;
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}
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static u32 frac = 0;
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const u32 ratio = (u32)( 65536.0f * (float)AudioInterface::GetAIDSampleRate() / (float)m_sampleRate );
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static u32 frac = 0;
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const u32 ratio = (u32)( 65536.0f * aid_sample_rate / (float)m_sampleRate );
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for (u32 i = 0; i < numLeft * 2; i+=2) {
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u32 indexR2 = indexR + 2; //next sample
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if ((indexR2 & INDEX_MASK) == (indexW & INDEX_MASK)) //..if it exists
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indexR2 = indexR;
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if(ratio > 0x10000)
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ERROR_LOG(AUDIO, "ratio out of range");
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s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current
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s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next
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int sampleL = ((l1 << 16) + (l2 - l1) * (u16)frac) >> 16;
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samples[i+1] = sampleL;
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for (; currentSample < numSamples*2 && ((indexW-indexR) & INDEX_MASK) > 2; currentSample+=2) {
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u32 indexR2 = indexR + 2; //next sample
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s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current
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s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next
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int sampleR = ((r1 << 16) + (r2 - r1) * (u16)frac) >> 16;
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samples[i] = sampleR;
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s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current
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s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next
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int sampleL = ((l1 << 16) + (l2 - l1) * (u16)frac) >> 16;
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samples[currentSample+1] = sampleL;
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frac += ratio;
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indexR += 2 * (u16)(frac >> 16);
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frac &= 0xffff;
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}
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}
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s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current
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s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next
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int sampleR = ((r1 << 16) + (r2 - r1) * (u16)frac) >> 16;
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samples[currentSample] = sampleR;
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} else {
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numLeft = 0;
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frac += ratio;
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indexR += 2 * (u16)(frac >> 16);
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frac &= 0xffff;
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}
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// Padding
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if (numSamples > numLeft)
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unsigned short s[2];
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s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
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s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
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for (; currentSample < numSamples*2; currentSample+=2)
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{
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unsigned short s[2];
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s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
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s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
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for (unsigned int i = numLeft*2; i < numSamples*2; i+=2)
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*(u32*)(samples+i) = *(u32*)(s);
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// memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
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samples[currentSample] = s[0];
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samples[currentSample+1] = s[1];
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}
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// Flush cached variable
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Common::AtomicStore(m_indexR, indexR);
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//when logging, also throttle HLE audio
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if (m_logAudio) {
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if (m_AIplaying) {
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Premix(samples, numLeft);
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// Add the DSPHLE sound, re-sampling is done inside
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Premix(samples, numSamples);
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AudioInterface::Callback_GetStreaming(samples, numLeft, m_sampleRate);
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g_wave_writer.AddStereoSamples(samples, numLeft);
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}
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}
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else { //or mix as usual
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// Add the DSPHLE sound, re-sampling is done inside
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Premix(samples, numSamples);
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// Add the DTK Music
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// Re-sampling is done inside
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AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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}
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// Add the DTK Music
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// Re-sampling is done inside
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AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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if (m_logAudio)
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g_wave_writer.AddStereoSamples(samples, numSamples);
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return numSamples;
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}
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@ -198,24 +159,3 @@ void CMixer::PushSamples(const short *samples, unsigned int num_samples)
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return;
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}
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unsigned int CMixer::GetNumSamples()
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{
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// Guess how many samples would be available after interpolation.
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// As interpolation needs at least on sample from the future to
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// linear interpolate between them, one sample less is available.
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// We also can't say the current interpolation state (specially
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// the frac), so to be sure, subtract one again to be sure not
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// to underflow the fifo.
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u32 numSamples = ((Common::AtomicLoad(m_indexW) - Common::AtomicLoad(m_indexR)) & INDEX_MASK) / 2;
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if (AudioInterface::GetAIDSampleRate() == m_sampleRate)
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; //numSamples = numSamples; // 1:1
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else if (m_sampleRate == 48000 && AudioInterface::GetAIDSampleRate() == 32000)
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numSamples = numSamples * 3 / 2 - 2; // most common case
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else
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numSamples = numSamples * m_sampleRate / AudioInterface::GetAIDSampleRate() - 2;
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return numSamples;
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}
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#include "StdMutex.h"
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// 16 bit Stereo
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#define MAX_SAMPLES (1024 * 8)
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#define MAX_SAMPLES (1024 * 2) // 64ms
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#define INDEX_MASK (MAX_SAMPLES * 2 - 1)
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#define RESERVED_SAMPLES (256)
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#define LOW_WATERMARK 1280 // 40 ms
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#define MAX_FREQ_SHIFT 200 // per 32000 Hz
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#define CONTROL_FACTOR 0.2 // in freq_shift per fifo size offset
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#define CONTROL_AVG 32
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class CMixer {
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@ -24,7 +28,7 @@ public:
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, m_logAudio(0)
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, m_indexW(0)
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, m_indexR(0)
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, m_AIplaying(true)
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, m_numLeftI(0.0f)
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{
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// AyuanX: The internal (Core & DSP) sample rate is fixed at 32KHz
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// So when AI/DAC sample rate differs than 32KHz, we have to do re-sampling
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@ -38,9 +42,8 @@ public:
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virtual ~CMixer() {}
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// Called from audio threads
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virtual unsigned int Mix(short* samples, unsigned int numSamples);
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virtual unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
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virtual void Premix(short * /*samples*/, unsigned int /*numSamples*/) {}
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unsigned int GetNumSamples();
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// Called from main thread
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virtual void PushSamples(const short* samples, unsigned int num_samples);
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@ -98,8 +101,8 @@ protected:
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volatile u32 m_indexW;
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volatile u32 m_indexR;
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bool m_AIplaying;
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std::mutex m_csMixing;
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float m_numLeftI;
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volatile float m_speed; // Current rate of the emulation (1.0 = 100% speed)
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private:
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unsigned int minSamples = surround_capable ? 240 : 0; // DPL2 accepts 240 samples minimum (FWRDURATION)
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numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
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numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
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numSamples = m_mixer->Mix(realtimeBuffer, numSamples, false);
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// Convert the samples from short to float
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float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS];
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