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DSPHLE: handle offsets to a different memory region
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@ -1537,12 +1537,12 @@ void ZeldaAudioRenderer::Resample(VPB* vpb, const s16* src, MixingBuffer* dst)
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vpb->current_pos_frac = pos & 0xFFF;
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}
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void* ZeldaAudioRenderer::GetARAMPtr() const
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void* ZeldaAudioRenderer::GetARAMPtr(u32 offset) const
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{
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if (SConfig::GetInstance().bWii)
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return HLEMemory_Get_Pointer(m_aram_base_addr);
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return HLEMemory_Get_Pointer(m_aram_base_addr + offset);
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else
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return Core::System::GetInstance().GetDSP().GetARAMPtr();
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return reinterpret_cast<u8*>(Core::System::GetInstance().GetDSP().GetARAMPtr()) + offset;
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}
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template <typename T>
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@ -1579,7 +1579,7 @@ void ZeldaAudioRenderer::DownloadPCMSamplesFromARAM(s16* dst, VPB* vpb, u16 requ
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vpb->SetCurrentARAMAddr(vpb->GetBaseAddress() + vpb->GetCurrentPosition() * sizeof(T));
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}
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T* src_ptr = (T*)((u8*)GetARAMPtr() + vpb->GetCurrentARAMAddr());
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T* src_ptr = (T*)GetARAMPtr(vpb->GetCurrentARAMAddr());
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u16 samples_to_download = std::min(vpb->GetRemainingLength(), (u32)requested_samples_count);
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for (u16 i = 0; i < samples_to_download; ++i)
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@ -1714,7 +1714,7 @@ void ZeldaAudioRenderer::DownloadAFCSamplesFromARAM(s16* dst, VPB* vpb, u16 requ
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void ZeldaAudioRenderer::DecodeAFC(VPB* vpb, s16* dst, size_t block_count)
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{
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u32 addr = vpb->GetCurrentARAMAddr();
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u8* src = (u8*)GetARAMPtr() + addr;
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u8* src = (u8*)GetARAMPtr(addr);
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vpb->SetCurrentARAMAddr(addr + (u32)block_count * vpb->samples_source_type);
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for (size_t b = 0; b < block_count; ++b)
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@ -156,7 +156,7 @@ private:
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// On the Wii, base address of the MRAM or ExRAM region replacing ARAM.
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u32 m_aram_base_addr = 0;
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void* GetARAMPtr() const;
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void* GetARAMPtr(u32 offset) const;
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// Downloads PCM encoded samples from ARAM. Handles looping and other
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// parameters appropriately.
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