Fix build errors related to formatting non-scoped enums

This commit is contained in:
Pokechu22 2022-10-11 14:23:38 -07:00
parent b051903c3d
commit cc5640245c
31 changed files with 234 additions and 182 deletions

@ -132,7 +132,7 @@ std::string DSPDisassembler::DisassembleParameters(const DSPOPCTemplate& opc, u1
break;
default:
ERROR_LOG_FMT(DSPLLE, "Unknown parameter type: {:x}", opc.params[j].type);
ERROR_LOG_FMT(DSPLLE, "Unknown parameter type: {:x}", static_cast<u32>(opc.params[j].type));
break;
}
}

@ -365,24 +365,39 @@ void DSPJitRegCache::FlushRegs()
ASSERT_MSG(DSPLLE, !m_regs[i].loc.IsSimpleReg(), "register {} is still a simple reg", i);
}
ASSERT_MSG(DSPLLE, m_xregs[RSP].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}", RSP);
ASSERT_MSG(DSPLLE, m_xregs[RBX].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}", RBX);
ASSERT_MSG(DSPLLE, m_xregs[RBP].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", RBP);
ASSERT_MSG(DSPLLE, m_xregs[RSI].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", RSI);
ASSERT_MSG(DSPLLE, m_xregs[RDI].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", RDI);
ASSERT_MSG(DSPLLE, m_xregs[RSP].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}",
static_cast<u32>(RSP));
ASSERT_MSG(DSPLLE, m_xregs[RBX].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}",
static_cast<u32>(RBX));
ASSERT_MSG(DSPLLE, m_xregs[RBP].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(RBP));
ASSERT_MSG(DSPLLE, m_xregs[RSI].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(RSI));
ASSERT_MSG(DSPLLE, m_xregs[RDI].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(RDI));
#ifdef STATIC_REG_ACCS
ASSERT_MSG(DSPLLE, m_xregs[R8].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}", R8);
ASSERT_MSG(DSPLLE, m_xregs[R9].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}", R9);
ASSERT_MSG(DSPLLE, m_xregs[R8].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}",
static_cast<u32>(R8));
ASSERT_MSG(DSPLLE, m_xregs[R9].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}",
static_cast<u32>(R9));
#else
ASSERT_MSG(DSPLLE, m_xregs[R8].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", R8);
ASSERT_MSG(DSPLLE, m_xregs[R9].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", R9);
ASSERT_MSG(DSPLLE, m_xregs[R8].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(R8));
ASSERT_MSG(DSPLLE, m_xregs[R9].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(R9));
#endif
ASSERT_MSG(DSPLLE, m_xregs[R10].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", R10);
ASSERT_MSG(DSPLLE, m_xregs[R11].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", R11);
ASSERT_MSG(DSPLLE, m_xregs[R12].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", R12);
ASSERT_MSG(DSPLLE, m_xregs[R13].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", R13);
ASSERT_MSG(DSPLLE, m_xregs[R14].guest_reg == DSP_REG_NONE, "wrong xreg state for {}", R14);
ASSERT_MSG(DSPLLE, m_xregs[R15].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}", R15);
ASSERT_MSG(DSPLLE, m_xregs[R10].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(R10));
ASSERT_MSG(DSPLLE, m_xregs[R11].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(R11));
ASSERT_MSG(DSPLLE, m_xregs[R12].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(R12));
ASSERT_MSG(DSPLLE, m_xregs[R13].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(R13));
ASSERT_MSG(DSPLLE, m_xregs[R14].guest_reg == DSP_REG_NONE, "wrong xreg state for {}",
static_cast<u32>(R14));
ASSERT_MSG(DSPLLE, m_xregs[R15].guest_reg == DSP_REG_STATIC, "wrong xreg state for {}",
static_cast<u32>(R15));
m_use_ctr = 0;
}
@ -968,15 +983,15 @@ void DSPJitRegCache::SpillXReg(X64Reg reg)
if (m_xregs[reg].guest_reg <= DSP_REG_MAX_MEM_BACKED)
{
ASSERT_MSG(DSPLLE, !m_regs[m_xregs[reg].guest_reg].used,
"to be spilled host reg {:#x} (guest reg {:#x}) still in use!", reg,
m_xregs[reg].guest_reg);
"to be spilled host reg {:#x} (guest reg {:#x}) still in use!",
static_cast<u32>(reg), m_xregs[reg].guest_reg);
MovToMemory(m_xregs[reg].guest_reg);
}
else
{
ASSERT_MSG(DSPLLE, m_xregs[reg].guest_reg == DSP_REG_NONE,
"to be spilled host reg {:#x} still in use!", reg);
"to be spilled host reg {:#x} still in use!", static_cast<u32>(reg));
}
}
@ -1021,7 +1036,7 @@ void DSPJitRegCache::GetXReg(X64Reg reg)
{
if (m_xregs[reg].guest_reg == DSP_REG_STATIC)
{
ERROR_LOG_FMT(DSPLLE, "Trying to get statically used XReg {}", reg);
ERROR_LOG_FMT(DSPLLE, "Trying to get statically used XReg {}", static_cast<u32>(reg));
return;
}
@ -1037,7 +1052,7 @@ void DSPJitRegCache::PutXReg(X64Reg reg)
{
if (m_xregs[reg].guest_reg == DSP_REG_STATIC)
{
ERROR_LOG_FMT(DSPLLE, "Trying to put statically used XReg {}", reg);
ERROR_LOG_FMT(DSPLLE, "Trying to put statically used XReg {}", static_cast<u32>(reg));
return;
}

@ -14,15 +14,12 @@
#include "Core/Config/MainSettings.h"
#include "Core/HW/Memmap.h"
enum
{
FILE_ID = 0x0d01f1f0,
VERSION_NUMBER = 5,
MIN_LOADER_VERSION = 1,
// This value is only used if the DFF file was created with overridden RAM sizes.
// If the MIN_LOADER_VERSION ever exceeds this, it's alright to remove it.
MIN_LOADER_VERSION_FOR_RAM_OVERRIDE = 5,
};
constexpr u32 FILE_ID = 0x0d01f1f0;
constexpr u32 VERSION_NUMBER = 5;
constexpr u32 MIN_LOADER_VERSION = 1;
// This value is only used if the DFF file was created with overridden RAM sizes.
// If the MIN_LOADER_VERSION ever exceeds this, it's alright to remove it.
constexpr u32 MIN_LOADER_VERSION_FOR_RAM_OVERRIDE = 5;
#pragma pack(push, 1)

@ -210,7 +210,7 @@ void Wiimote::HandleExtensionSwap(ExtensionNumber desired_extension_number,
else
{
INFO_LOG_FMT(WIIMOTE, "Switching to Extension {} (Wiimote {} in slot {})",
desired_extension_number, m_index, m_bt_device_index);
static_cast<u8>(desired_extension_number), m_index, m_bt_device_index);
m_active_extension = desired_extension_number;
}

@ -91,7 +91,7 @@ ESDevice::ESDevice(Kernel& ios, const std::string& device_name) : Device(ios, de
if (result != FS::ResultCode::Success && result != FS::ResultCode::AlreadyExists)
{
ERROR_LOG_FMT(IOS_ES, "Failed to create {}: error {}", directory.path,
FS::ConvertResult(result));
static_cast<s32>(FS::ConvertResult(result)));
}
// Now update the UID/GID and other attributes.
@ -1060,7 +1060,8 @@ ReturnCode ESDevice::VerifyContainer(VerifyContainerType type, VerifyMode mode,
ret = iosc.ImportCertificate(ca_cert, IOSC::HANDLE_ROOT_KEY, ca_handle, PID_ES);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: IOSC_ImportCertificate(ca) failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: IOSC_ImportCertificate(ca) failed with error {}",
static_cast<s32>(ret));
return ret;
}
@ -1075,7 +1076,7 @@ ReturnCode ESDevice::VerifyContainer(VerifyContainerType type, VerifyMode mode,
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: IOSC_ImportCertificate(issuer) failed with error {}",
ret);
static_cast<s32>(ret));
return ret;
}
@ -1084,7 +1085,8 @@ ReturnCode ESDevice::VerifyContainer(VerifyContainerType type, VerifyMode mode,
ret = iosc.VerifyPublicKeySign(signed_blob.GetSha1(), issuer_handle, signature, PID_ES);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: IOSC_VerifyPublicKeySign failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: IOSC_VerifyPublicKeySign failed with error {}",
static_cast<s32>(ret));
return ret;
}
@ -1094,12 +1096,13 @@ ReturnCode ESDevice::VerifyContainer(VerifyContainerType type, VerifyMode mode,
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: Writing the issuer cert failed with return code {}",
ret);
static_cast<s32>(ret));
}
ret = WriteNewCertToStore(ca_cert);
if (ret != IPC_SUCCESS)
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: Writing the CA cert failed with return code {}", ret);
ERROR_LOG_FMT(IOS_ES, "VerifyContainer: Writing the CA cert failed with return code {}",
static_cast<s32>(ret));
}
if (ret == IPC_SUCCESS && issuer_handle_out)

@ -146,14 +146,16 @@ ReturnCode ESDevice::VerifySign(const std::vector<u8>& hash, const std::vector<u
certs_bytes, ng_cert);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifySign: VerifyContainer(ng) failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "VerifySign: VerifyContainer(ng) failed with error {}",
static_cast<s32>(ret));
return ret;
}
ret = iosc.VerifyPublicKeySign(ap.GetSha1(), ng_cert, ap.GetSignatureData(), PID_ES);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifySign: IOSC_VerifyPublicKeySign(ap) failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "VerifySign: IOSC_VerifyPublicKeySign(ap) failed with error {}",
static_cast<s32>(ret));
return ret;
}
@ -166,7 +168,8 @@ ReturnCode ESDevice::VerifySign(const std::vector<u8>& hash, const std::vector<u
ret = iosc.ImportPublicKey(ap_cert, ap.GetPublicKey().data(), nullptr, PID_ES);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifySign: IOSC_ImportPublicKey(ap) failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "VerifySign: IOSC_ImportPublicKey(ap) failed with error {}",
static_cast<s32>(ret));
return ret;
}
@ -174,7 +177,8 @@ ReturnCode ESDevice::VerifySign(const std::vector<u8>& hash, const std::vector<u
ret = iosc.VerifyPublicKeySign(hash_digest, ap_cert, ecc_signature, PID_ES);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "VerifySign: IOSC_VerifyPublicKeySign(data) failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "VerifySign: IOSC_VerifyPublicKeySign(data) failed with error {}",
static_cast<s32>(ret));
return ret;
}

@ -71,7 +71,7 @@ ReturnCode ESDevice::ImportTicket(const std::vector<u8>& ticket_bytes,
if (ret < 0)
{
ERROR_LOG_FMT(IOS_ES, "ImportTicket: Failed to unpersonalise ticket for {:016x} ({})",
ticket.GetTitleId(), ret);
ticket.GetTitleId(), static_cast<s32>(ret));
return ret;
}
}
@ -156,7 +156,7 @@ ReturnCode ESDevice::ImportTmd(Context& context, const std::vector<u8>& tmd_byte
context.title_import_export.tmd, cert_store);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "ImportTmd: VerifyContainer failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "ImportTmd: VerifyContainer failed with error {}", static_cast<s32>(ret));
return ret;
}
@ -170,7 +170,7 @@ ReturnCode ESDevice::ImportTmd(Context& context, const std::vector<u8>& tmd_byte
&context.title_import_export.key_handle);
if (ret != IPC_SUCCESS)
{
ERROR_LOG_FMT(IOS_ES, "ImportTmd: InitBackupKey failed with error {}", ret);
ERROR_LOG_FMT(IOS_ES, "ImportTmd: InitBackupKey failed with error {}", static_cast<s32>(ret));
return ret;
}

@ -109,7 +109,7 @@ static void LogResult(ResultCode code, fmt::format_string<Args...> format, Args&
code == ResultCode::Success ? Common::Log::LogLevel::LINFO : Common::Log::LogLevel::LERROR;
GENERIC_LOG_FMT(Common::Log::LogType::IOS_FS, type, "Command: {}: Result {}", command,
ConvertResult(code));
static_cast<s32>(ConvertResult(code)));
}
template <typename T, typename... Args>

@ -616,7 +616,8 @@ std::shared_ptr<Device> EmulationKernel::GetDeviceByName(std::string_view device
std::optional<IPCReply> Kernel::OpenDevice(OpenRequest& request)
{
const s32 new_fd = GetFreeDeviceID();
INFO_LOG_FMT(IOS, "Opening {} (mode {}, fd {})", request.path, request.flags, new_fd);
INFO_LOG_FMT(IOS, "Opening {} (mode {}, fd {})", request.path, static_cast<u32>(request.flags),
new_fd);
if (new_fd < 0 || new_fd >= IPC_MAX_FDS)
{
ERROR_LOG_FMT(IOS, "Couldn't get a free fd, too many open files");
@ -694,7 +695,7 @@ std::optional<IPCReply> Kernel::HandleIPCCommand(const Request& request)
ret = device->IOCtlV(IOCtlVRequest{request.address});
break;
default:
ASSERT_MSG(IOS, false, "Unexpected command: {:#x}", request.command);
ASSERT_MSG(IOS, false, "Unexpected command: {:#x}", static_cast<u32>(request.command));
ret = IPCReply{IPC_EINVAL, 978_tbticks};
break;
}

@ -210,7 +210,8 @@ static ErrorCode WriteFile(const std::string& filename, const std::vector<u8>& t
f_write(&dst, tmp_buffer.data() + offset, chunk_size, &written_size);
if (write_error_code != FR_OK)
{
ERROR_LOG_FMT(IOS_WC24, "Failed to write file {} to VFF {}", filename, write_error_code);
ERROR_LOG_FMT(IOS_WC24, "Failed to write file {} to VFF: {}", filename,
static_cast<u32>(write_error_code));
return WC24_ERR_FILE_WRITE;
}

@ -284,7 +284,7 @@ public:
if (socket_entry == WiiSockets.end())
{
ERROR_LOG_FMT(IOS_NET, "DoSock: Error, fd not found ({:08x}, {:08X}, {:08X})", sock,
request.address, type);
request.address, static_cast<u32>(type));
GetIOS()->EnqueueIPCReply(request, -SO_EBADF);
}
else

@ -666,7 +666,8 @@ void BluetoothRealDevice::HandleCtrlTransfer(libusb_transfer* tr)
if (tr->status != LIBUSB_TRANSFER_COMPLETED && tr->status != LIBUSB_TRANSFER_NO_DEVICE)
{
ERROR_LOG_FMT(IOS_WIIMOTE, "libusb command transfer failed, status: {:#04x}", tr->status);
ERROR_LOG_FMT(IOS_WIIMOTE, "libusb command transfer failed, status: {:#04x}",
static_cast<u32>(tr->status));
if (!m_showed_failed_transfer.IsSet())
{
Core::DisplayMessage("Failed to send a command to the Bluetooth adapter.", 10000);
@ -693,7 +694,8 @@ void BluetoothRealDevice::HandleBulkOrIntrTransfer(libusb_transfer* tr)
if (tr->status != LIBUSB_TRANSFER_COMPLETED && tr->status != LIBUSB_TRANSFER_TIMED_OUT &&
tr->status != LIBUSB_TRANSFER_NO_DEVICE)
{
ERROR_LOG_FMT(IOS_WIIMOTE, "libusb transfer failed, status: {:#04x}", tr->status);
ERROR_LOG_FMT(IOS_WIIMOTE, "libusb transfer failed, status: {:#04x}",
static_cast<u32>(tr->status));
if (!m_showed_failed_transfer.IsSet())
{
Core::DisplayMessage("Failed to transfer to or from to the Bluetooth adapter.", 10000);

@ -138,7 +138,7 @@ std::optional<IPCReply> WFSIDevice::IOCtl(const IOCtlRequest& request)
m_continue_install = Memory::Read_U32(request.buffer_in + 36);
INFO_LOG_FMT(IOS_WFS, "IOCTL_WFSI_IMPORT_TITLE_INIT: patch type {}, continue install: {}",
m_patch_type, m_continue_install ? "true" : "false");
static_cast<u32>(m_patch_type), m_continue_install ? "true" : "false");
if (m_patch_type == PatchType::PATCH_TYPE_2)
{

@ -389,7 +389,7 @@ void RegCache::Discard(BitSet32 pregs)
for (preg_t i : pregs)
{
ASSERT_MSG(DYNA_REC, !m_regs[i].IsLocked(), "Someone forgot to unlock PPC reg {} (X64 reg {}).",
i, RX(i));
i, static_cast<u32>(RX(i)));
ASSERT_MSG(DYNA_REC, !m_regs[i].IsRevertable(), "Register transaction is in progress for {}!",
i);
@ -413,7 +413,7 @@ void RegCache::Flush(BitSet32 pregs)
for (preg_t i : pregs)
{
ASSERT_MSG(DYNA_REC, !m_regs[i].IsLocked(), "Someone forgot to unlock PPC reg {} (X64 reg {}).",
i, RX(i));
i, static_cast<u32>(RX(i)));
ASSERT_MSG(DYNA_REC, !m_regs[i].IsRevertable(), "Register transaction is in progress for {}!",
i);
@ -497,7 +497,7 @@ BitSet32 RegCache::RegistersInUse() const
void RegCache::FlushX(X64Reg reg)
{
ASSERT_MSG(DYNA_REC, reg < m_xregs.size(), "Flushing non-existent reg {}", reg);
ASSERT_MSG(DYNA_REC, reg < m_xregs.size(), "Flushing non-existent reg {}", static_cast<u32>(reg));
ASSERT(!m_xregs[reg].IsLocked());
if (!m_xregs[reg].IsFree())
{
@ -521,7 +521,7 @@ void RegCache::BindToRegister(preg_t i, bool doLoad, bool makeDirty)
{
X64Reg xr = GetFreeXReg();
ASSERT_MSG(DYNA_REC, !m_xregs[xr].IsDirty(), "Xreg {} already dirty", xr);
ASSERT_MSG(DYNA_REC, !m_xregs[xr].IsDirty(), "Xreg {} already dirty", static_cast<u32>(xr));
ASSERT_MSG(DYNA_REC, !m_xregs[xr].IsLocked(), "GetFreeXReg returned locked register");
ASSERT_MSG(DYNA_REC, !m_regs[i].IsRevertable(), "Invalid transaction state");
@ -538,7 +538,7 @@ void RegCache::BindToRegister(preg_t i, bool doLoad, bool makeDirty)
[xr](const auto& r) {
return r.Location().has_value() && r.Location()->IsSimpleReg(xr);
}),
"Xreg {} already bound", xr);
"Xreg {} already bound", static_cast<u32>(xr));
m_regs[i].SetBoundTo(xr);
}
@ -551,7 +551,7 @@ void RegCache::BindToRegister(preg_t i, bool doLoad, bool makeDirty)
}
ASSERT_MSG(DYNA_REC, !m_xregs[RX(i)].IsLocked(),
"WTF, this reg ({} -> {}) should have been flushed", i, RX(i));
"WTF, this reg ({} -> {}) should have been flushed", i, static_cast<u32>(RX(i)));
}
void RegCache::StoreFromRegister(preg_t i, FlushMode mode)

@ -369,7 +369,8 @@ const u8* CommonAsmRoutines::GenQuantizedStoreRuntime(bool single, EQuantizeType
const u8* load = AlignCode4();
GenQuantizedStore(single, type, -1);
RET();
JitRegister::Register(start, GetCodePtr(), "JIT_QuantizedStore_{}_{}", type, single);
JitRegister::Register(start, GetCodePtr(), "JIT_QuantizedStore_{}_{}", static_cast<u32>(type),
single);
return load;
}
@ -400,7 +401,8 @@ const u8* CommonAsmRoutines::GenQuantizedLoadRuntime(bool single, EQuantizeType
const u8* load = AlignCode4();
GenQuantizedLoad(single, type, -1);
RET();
JitRegister::Register(start, GetCodePtr(), "JIT_QuantizedLoad_{}_{}", type, single);
JitRegister::Register(start, GetCodePtr(), "JIT_QuantizedLoad_{}_{}", static_cast<u32>(type),
single);
return load;
}

@ -76,7 +76,7 @@ static bool ImportWAD(IOS::HLE::Kernel& ios, const DiscIO::VolumeWAD& wad,
if (ret != IOS::HLE::IOSC_FAIL_CHECKVALUE)
{
PanicAlertFmtT("WAD installation failed: Could not initialise title import (error {0}).",
ret);
static_cast<u32>(ret));
}
return false;
}
@ -548,7 +548,7 @@ UpdateResult OnlineSystemUpdater::InstallTitleFromNUS(const std::string& prefix_
const auto es = m_ios.GetES();
if ((ret = es->ImportTicket(ticket.first, ticket.second)) < 0)
{
ERROR_LOG_FMT(CORE, "Failed to import ticket: error {}", ret);
ERROR_LOG_FMT(CORE, "Failed to import ticket: error {}", static_cast<u32>(ret));
return UpdateResult::ImportFailed;
}
@ -580,7 +580,7 @@ UpdateResult OnlineSystemUpdater::InstallTitleFromNUS(const std::string& prefix_
IOS::HLE::ESDevice::Context context;
if ((ret = es->ImportTitleInit(context, tmd.first.GetBytes(), tmd.second)) < 0)
{
ERROR_LOG_FMT(CORE, "Failed to initialise title import: error {}", ret);
ERROR_LOG_FMT(CORE, "Failed to initialise title import: error {}", static_cast<u32>(ret));
return UpdateResult::ImportFailed;
}
@ -601,7 +601,7 @@ UpdateResult OnlineSystemUpdater::InstallTitleFromNUS(const std::string& prefix_
if ((ret = es->ImportContentBegin(context, title.id, content.id)) < 0)
{
ERROR_LOG_FMT(CORE, "Failed to initialise import for content {:08x}: error {}", content.id,
ret);
static_cast<u32>(ret));
return UpdateResult::ImportFailed;
}
@ -626,7 +626,7 @@ UpdateResult OnlineSystemUpdater::InstallTitleFromNUS(const std::string& prefix_
if ((all_contents_imported && (ret = es->ImportTitleDone(context)) < 0) ||
(!all_contents_imported && (ret = es->ImportTitleCancel(context)) < 0))
{
ERROR_LOG_FMT(CORE, "Failed to finalise title import: error {}", ret);
ERROR_LOG_FMT(CORE, "Failed to finalise title import: error {}", static_cast<u32>(ret));
return UpdateResult::ImportFailed;
}

@ -107,20 +107,20 @@ D3DVertexFormat::D3DVertexFormat(const PortableVertexDeclaration& vtx_decl)
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = SHADER_POSITION_ATTRIB;
m_elems[m_num_elems].SemanticIndex = static_cast<u32>(ShaderAttrib::Position);
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}
for (int i = 0; i < 3; i++)
for (u32 i = 0; i < 3; i++)
{
format = &vtx_decl.normals[i];
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = SHADER_NORMAL_ATTRIB + i;
m_elems[m_num_elems].SemanticIndex = static_cast<u32>(ShaderAttrib::Normal + i);
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
@ -128,13 +128,13 @@ D3DVertexFormat::D3DVertexFormat(const PortableVertexDeclaration& vtx_decl)
}
}
for (int i = 0; i < 2; i++)
for (u32 i = 0; i < 2; i++)
{
format = &vtx_decl.colors[i];
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = SHADER_COLOR0_ATTRIB + i;
m_elems[m_num_elems].SemanticIndex = static_cast<u32>(ShaderAttrib::Color0 + i);
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
@ -142,13 +142,13 @@ D3DVertexFormat::D3DVertexFormat(const PortableVertexDeclaration& vtx_decl)
}
}
for (int i = 0; i < 8; i++)
for (u32 i = 0; i < 8; i++)
{
format = &vtx_decl.texcoords[i];
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = SHADER_TEXTURE0_ATTRIB + i;
m_elems[m_num_elems].SemanticIndex = static_cast<u32>(ShaderAttrib::TexCoord0 + i);
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
@ -160,7 +160,7 @@ D3DVertexFormat::D3DVertexFormat(const PortableVertexDeclaration& vtx_decl)
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = SHADER_POSMTX_ATTRIB;
m_elems[m_num_elems].SemanticIndex = static_cast<u32>(ShaderAttrib::PositionMatrix);
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;

@ -59,14 +59,14 @@ void DXVertexFormat::GetInputLayoutDesc(D3D12_INPUT_LAYOUT_DESC* desc) const
desc->NumElements = m_num_attributes;
}
void DXVertexFormat::AddAttribute(const char* semantic_name, u32 semantic_index, u32 slot,
void DXVertexFormat::AddAttribute(const char* semantic_name, ShaderAttrib semantic_index, u32 slot,
DXGI_FORMAT format, u32 offset)
{
ASSERT(m_num_attributes < MAX_VERTEX_ATTRIBUTES);
auto* attr_desc = &m_attribute_descriptions[m_num_attributes];
attr_desc->SemanticName = semantic_name;
attr_desc->SemanticIndex = semantic_index;
attr_desc->SemanticIndex = static_cast<u32>(semantic_index);
attr_desc->Format = format;
attr_desc->InputSlot = slot;
attr_desc->AlignedByteOffset = offset;
@ -83,38 +83,38 @@ void DXVertexFormat::MapAttributes()
if (m_decl.position.enable)
{
AddAttribute(
"TEXCOORD", SHADER_POSITION_ATTRIB, 0,
"TEXCOORD", ShaderAttrib::Position, 0,
VarToDXGIFormat(m_decl.position.type, m_decl.position.components, m_decl.position.integer),
m_decl.position.offset);
}
for (uint32_t i = 0; i < 3; i++)
for (u32 i = 0; i < 3; i++)
{
if (m_decl.normals[i].enable)
{
AddAttribute("TEXCOORD", SHADER_NORMAL_ATTRIB + i, 0,
AddAttribute("TEXCOORD", ShaderAttrib::Normal + i, 0,
VarToDXGIFormat(m_decl.normals[i].type, m_decl.normals[i].components,
m_decl.normals[i].integer),
m_decl.normals[i].offset);
}
}
for (uint32_t i = 0; i < 2; i++)
for (u32 i = 0; i < 2; i++)
{
if (m_decl.colors[i].enable)
{
AddAttribute("TEXCOORD", SHADER_COLOR0_ATTRIB + i, 0,
AddAttribute("TEXCOORD", ShaderAttrib::Color0 + i, 0,
VarToDXGIFormat(m_decl.colors[i].type, m_decl.colors[i].components,
m_decl.colors[i].integer),
m_decl.colors[i].offset);
}
}
for (uint32_t i = 0; i < 8; i++)
for (u32 i = 0; i < 8; i++)
{
if (m_decl.texcoords[i].enable)
{
AddAttribute("TEXCOORD", SHADER_TEXTURE0_ATTRIB + i, 0,
AddAttribute("TEXCOORD", ShaderAttrib::TexCoord0 + i, 0,
VarToDXGIFormat(m_decl.texcoords[i].type, m_decl.texcoords[i].components,
m_decl.texcoords[i].integer),
m_decl.texcoords[i].offset);
@ -124,7 +124,7 @@ void DXVertexFormat::MapAttributes()
if (m_decl.posmtx.enable)
{
AddAttribute(
"TEXCOORD", SHADER_POSMTX_ATTRIB, 0,
"TEXCOORD", ShaderAttrib::PositionMatrix, 0,
VarToDXGIFormat(m_decl.posmtx.type, m_decl.posmtx.components, m_decl.posmtx.integer),
m_decl.posmtx.offset);
}

@ -9,6 +9,8 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/NativeVertexFormat.h"
enum class ShaderAttrib : u32;
namespace DX12
{
class DXVertexFormat : public NativeVertexFormat
@ -22,8 +24,8 @@ public:
void GetInputLayoutDesc(D3D12_INPUT_LAYOUT_DESC* desc) const;
private:
void AddAttribute(const char* semantic_name, u32 semantic_index, u32 slot, DXGI_FORMAT format,
u32 offset);
void AddAttribute(const char* semantic_name, ShaderAttrib semantic_index, u32 slot,
DXGI_FORMAT format, u32 offset);
void MapAttributes();
std::array<D3D12_INPUT_ELEMENT_DESC, MAX_VERTEX_ATTRIBUTES> m_attribute_descriptions = {};

@ -113,18 +113,20 @@ static MTLVertexFormat ConvertFormat(ComponentFormat format, int count, bool int
// clang-format on
}
static void SetAttribute(MTLVertexDescriptor* desc, u32 attribute, const AttributeFormat& format)
static void SetAttribute(MTLVertexDescriptor* desc, ShaderAttrib attribute,
const AttributeFormat& format)
{
if (!format.enable)
return;
MTLVertexAttributeDescriptor* attr_desc = [[desc attributes] objectAtIndexedSubscript:attribute];
MTLVertexAttributeDescriptor* attr_desc =
[[desc attributes] objectAtIndexedSubscript:(u32)attribute];
[attr_desc setFormat:ConvertFormat(format.type, format.components, format.integer)];
[attr_desc setOffset:format.offset];
[attr_desc setBufferIndex:0];
}
template <size_t N>
static void SetAttributes(MTLVertexDescriptor* desc, u32 attribute,
static void SetAttributes(MTLVertexDescriptor* desc, ShaderAttrib attribute,
const std::array<AttributeFormat, N>& format)
{
for (size_t i = 0; i < N; ++i)
@ -135,9 +137,9 @@ Metal::VertexFormat::VertexFormat(const PortableVertexDeclaration& vtx_decl)
: NativeVertexFormat(vtx_decl), m_desc(MRCTransfer([MTLVertexDescriptor new]))
{
[[[m_desc layouts] objectAtIndexedSubscript:0] setStride:vtx_decl.stride];
SetAttribute(m_desc, SHADER_POSITION_ATTRIB, vtx_decl.position);
SetAttributes(m_desc, SHADER_NORMAL_ATTRIB, vtx_decl.normals);
SetAttributes(m_desc, SHADER_COLOR0_ATTRIB, vtx_decl.colors);
SetAttributes(m_desc, SHADER_TEXTURE0_ATTRIB, vtx_decl.texcoords);
SetAttribute(m_desc, SHADER_POSMTX_ATTRIB, vtx_decl.posmtx);
SetAttribute(m_desc, ShaderAttrib::Position, vtx_decl.position);
SetAttributes(m_desc, ShaderAttrib::Normal, vtx_decl.normals);
SetAttributes(m_desc, ShaderAttrib::Color0, vtx_decl.colors);
SetAttributes(m_desc, ShaderAttrib::TexCoord0, vtx_decl.texcoords);
SetAttribute(m_desc, ShaderAttrib::PositionMatrix, vtx_decl.posmtx);
}

@ -32,18 +32,18 @@ static inline GLuint VarToGL(ComponentFormat t)
return lookup[t];
}
static void SetPointer(u32 attrib, u32 stride, const AttributeFormat& format)
static void SetPointer(ShaderAttrib attrib, u32 stride, const AttributeFormat& format)
{
if (!format.enable)
return;
glEnableVertexAttribArray(attrib);
glEnableVertexAttribArray(static_cast<GLuint>(attrib));
if (format.integer)
glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride,
(u8*)nullptr + format.offset);
glVertexAttribIPointer(static_cast<GLuint>(attrib), format.components, VarToGL(format.type),
stride, (u8*)nullptr + format.offset);
else
glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride,
(u8*)nullptr + format.offset);
glVertexAttribPointer(static_cast<GLuint>(attrib), format.components, VarToGL(format.type),
true, stride, (u8*)nullptr + format.offset);
}
GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl)
@ -65,18 +65,18 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->GetIndexBufferHandle());
glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle());
SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
SetPointer(ShaderAttrib::Position, vertex_stride, vtx_decl.position);
for (int i = 0; i < 3; i++)
SetPointer(SHADER_NORMAL_ATTRIB + i, vertex_stride, vtx_decl.normals[i]);
for (u32 i = 0; i < 3; i++)
SetPointer(ShaderAttrib::Normal + i, vertex_stride, vtx_decl.normals[i]);
for (int i = 0; i < 2; i++)
SetPointer(SHADER_COLOR0_ATTRIB + i, vertex_stride, vtx_decl.colors[i]);
for (u32 i = 0; i < 2; i++)
SetPointer(ShaderAttrib::Color0 + i, vertex_stride, vtx_decl.colors[i]);
for (int i = 0; i < 8; i++)
SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, vtx_decl.texcoords[i]);
for (u32 i = 0; i < 8; i++)
SetPointer(ShaderAttrib::TexCoord0 + i, vertex_stride, vtx_decl.texcoords[i]);
SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
SetPointer(ShaderAttrib::PositionMatrix, vertex_stride, vtx_decl.posmtx);
}
GLVertexFormat::~GLVertexFormat()

@ -133,23 +133,24 @@ void SHADER::SetProgramBindings(bool is_compute)
glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
}
// Need to set some attribute locations
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Position), "rawpos");
glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::PositionMatrix), "posmtx");
glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "rawcolor0");
glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "rawcolor1");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Color0), "rawcolor0");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Color1), "rawcolor1");
glBindAttribLocation(glprogid, SHADER_NORMAL_ATTRIB, "rawnormal");
glBindAttribLocation(glprogid, SHADER_TANGENT_ATTRIB, "rawtangent");
glBindAttribLocation(glprogid, SHADER_BINORMAL_ATTRIB, "rawbinormal");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Normal), "rawnormal");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Tangent), "rawtangent");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Binormal), "rawbinormal");
}
for (int i = 0; i < 8; i++)
{
// Per documentation: OpenGL copies the name string when glBindAttribLocation is called, so an
// application may free its copy of the name string immediately after the function returns.
glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, fmt::format("rawtex{}", i).c_str());
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::TexCoord0 + i),
fmt::format("rawtex{}", i).c_str());
}
}

@ -310,13 +310,15 @@ void Renderer::BindBackbuffer(const ClearColor& clear_color)
}
else
{
ERROR_LOG_FMT(VIDEO, "Unknown present error {:#010X}, please report.", res);
ERROR_LOG_FMT(VIDEO, "Unknown present error {:#010X} {}, please report.",
static_cast<u32>(res), VkResultToString(res));
m_swap_chain->RecreateSwapChain();
}
res = m_swap_chain->AcquireNextImage();
if (res != VK_SUCCESS)
PanicAlertFmt("Failed to grab image from swap chain: {:#010X}", res);
PanicAlertFmt("Failed to grab image from swap chain: {:#010X} {}", static_cast<u32>(res),
VkResultToString(res));
}
// Transition from undefined (or present src, but it can be substituted) to

@ -66,14 +66,14 @@ void VertexFormat::MapAttributes()
if (m_decl.position.enable)
AddAttribute(
SHADER_POSITION_ATTRIB, 0,
ShaderAttrib::Position, 0,
VarToVkFormat(m_decl.position.type, m_decl.position.components, m_decl.position.integer),
m_decl.position.offset);
for (uint32_t i = 0; i < 3; i++)
{
if (m_decl.normals[i].enable)
AddAttribute(SHADER_NORMAL_ATTRIB + i, 0,
AddAttribute(ShaderAttrib::Normal + i, 0,
VarToVkFormat(m_decl.normals[i].type, m_decl.normals[i].components,
m_decl.normals[i].integer),
m_decl.normals[i].offset);
@ -82,7 +82,7 @@ void VertexFormat::MapAttributes()
for (uint32_t i = 0; i < 2; i++)
{
if (m_decl.colors[i].enable)
AddAttribute(SHADER_COLOR0_ATTRIB + i, 0,
AddAttribute(ShaderAttrib::Color0 + i, 0,
VarToVkFormat(m_decl.colors[i].type, m_decl.colors[i].components,
m_decl.colors[i].integer),
m_decl.colors[i].offset);
@ -91,14 +91,14 @@ void VertexFormat::MapAttributes()
for (uint32_t i = 0; i < 8; i++)
{
if (m_decl.texcoords[i].enable)
AddAttribute(SHADER_TEXTURE0_ATTRIB + i, 0,
AddAttribute(ShaderAttrib::TexCoord0 + i, 0,
VarToVkFormat(m_decl.texcoords[i].type, m_decl.texcoords[i].components,
m_decl.texcoords[i].integer),
m_decl.texcoords[i].offset);
}
if (m_decl.posmtx.enable)
AddAttribute(SHADER_POSMTX_ATTRIB, 0,
AddAttribute(ShaderAttrib::PositionMatrix, 0,
VarToVkFormat(m_decl.posmtx.type, m_decl.posmtx.components, m_decl.posmtx.integer),
m_decl.posmtx.offset);
}
@ -118,12 +118,12 @@ void VertexFormat::SetupInputState()
m_input_state_info.pVertexAttributeDescriptions = m_attribute_descriptions.data();
}
void VertexFormat::AddAttribute(uint32_t location, uint32_t binding, VkFormat format,
void VertexFormat::AddAttribute(ShaderAttrib location, uint32_t binding, VkFormat format,
uint32_t offset)
{
ASSERT(m_num_attributes < MAX_VERTEX_ATTRIBUTES);
m_attribute_descriptions[m_num_attributes].location = location;
m_attribute_descriptions[m_num_attributes].location = static_cast<uint32_t>(location);
m_attribute_descriptions[m_num_attributes].binding = binding;
m_attribute_descriptions[m_num_attributes].format = format;
m_attribute_descriptions[m_num_attributes].offset = offset;

@ -8,6 +8,8 @@
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/NativeVertexFormat.h"
enum class ShaderAttrib : u32;
namespace Vulkan
{
class VertexFormat : public ::NativeVertexFormat
@ -23,7 +25,7 @@ public:
void SetupInputState();
private:
void AddAttribute(uint32_t location, uint32_t binding, VkFormat format, uint32_t offset);
void AddAttribute(ShaderAttrib location, uint32_t binding, VkFormat format, uint32_t offset);
VkVertexInputBindingDescription m_binding_description = {};

@ -107,7 +107,7 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
WARN_LOG_FMT(VIDEO,
"CP MATINDEX_A: an exact value of {:02x} was expected "
"but instead a value of {:02x} was seen",
MATINDEX_A, sub_cmd);
static_cast<u16>(MATINDEX_A), sub_cmd);
}
matrix_index_a.Hex = value;
@ -120,7 +120,7 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
WARN_LOG_FMT(VIDEO,
"CP MATINDEX_B: an exact value of {:02x} was expected "
"but instead a value of {:02x} was seen",
MATINDEX_B, sub_cmd);
static_cast<u16>(MATINDEX_B), sub_cmd);
}
matrix_index_b.Hex = value;
@ -133,7 +133,7 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
WARN_LOG_FMT(VIDEO,
"CP VCD_LO: an exact value of {:02x} was expected "
"but instead a value of {:02x} was seen",
VCD_LO, sub_cmd);
static_cast<u16>(VCD_LO), sub_cmd);
}
vtx_desc.low.Hex = value;
@ -146,7 +146,7 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
WARN_LOG_FMT(VIDEO,
"CP VCD_HI: an exact value of {:02x} was expected "
"but instead a value of {:02x} was seen",
VCD_HI, sub_cmd);
static_cast<u16>(VCD_HI), sub_cmd);
}
vtx_desc.high.Hex = value;

@ -98,16 +98,16 @@ void EmitVertexMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_col
{
for (u32 i = 0; i < num_tex_inputs; i++)
{
const auto attribute = SHADER_TEXTURE0_ATTRIB + i;
code.Write("ATTRIBUTE_LOCATION({}) in float3 rawtex{};\n", attribute, i);
const auto attribute = ShaderAttrib::TexCoord0 + i;
code.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawtex{};\n", attribute, i);
}
for (u32 i = 0; i < num_color_inputs; i++)
{
const auto attribute = SHADER_COLOR0_ATTRIB + i;
code.Write("ATTRIBUTE_LOCATION({}) in float4 rawcolor{};\n", attribute, i);
const auto attribute = ShaderAttrib::Color0 + i;
code.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawcolor{};\n", attribute, i);
}
if (position_input)
code.Write("ATTRIBUTE_LOCATION({}) in float4 rawpos;\n", SHADER_POSITION_ATTRIB);
code.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawpos;\n", ShaderAttrib::Position);
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{

@ -118,10 +118,12 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view wor
out.Write(" if ({} != 0u) {{\n", BitfieldExtract<&LitChannel::enablelighting>("alphareg"));
out.Write(" if ({} != 0u) {{\n", BitfieldExtract<&LitChannel::ambsource>("alphareg"));
out.Write(" if ((components & ({}u << chan)) != 0u) // VB_HAS_COL0\n", VB_HAS_COL0);
out.Write(" if ((components & ({}u << chan)) != 0u) // VB_HAS_COL0\n",
static_cast<u32>(VB_HAS_COL0));
out.Write(" lacc.w = int(round(((chan == 0u) ? {}.w : {}.w) * 255.0));\n", in_color_0_var,
in_color_1_var);
out.Write(" else if ((components & {}u) != 0u) // VB_HAS_COLO0\n", VB_HAS_COL0);
out.Write(" else if ((components & {}u) != 0u) // VB_HAS_COLO0\n",
static_cast<u32>(VB_HAS_COL0));
out.Write(" lacc.w = int(round({}.w * 255.0));\n", in_color_0_var);
out.Write(" else\n"
" lacc.w = 255;\n"

@ -147,15 +147,15 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
}
else
{
out.Write("ATTRIBUTE_LOCATION({}) in float4 rawpos;\n", SHADER_POSITION_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({}) in uint4 posmtx;\n", SHADER_POSMTX_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({}) in float3 rawnormal;\n", SHADER_NORMAL_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({}) in float3 rawtangent;\n", SHADER_TANGENT_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({}) in float3 rawbinormal;\n", SHADER_BINORMAL_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({}) in float4 rawcolor0;\n", SHADER_COLOR0_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({}) in float4 rawcolor1;\n", SHADER_COLOR1_ATTRIB);
for (int i = 0; i < 8; ++i)
out.Write("ATTRIBUTE_LOCATION({}) in float3 rawtex{};\n", SHADER_TEXTURE0_ATTRIB + i, i);
out.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawpos;\n", ShaderAttrib::Position);
out.Write("ATTRIBUTE_LOCATION({:s}) in uint4 posmtx;\n", ShaderAttrib::PositionMatrix);
out.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawnormal;\n", ShaderAttrib::Normal);
out.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawtangent;\n", ShaderAttrib::Tangent);
out.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawbinormal;\n", ShaderAttrib::Binormal);
out.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawcolor0;\n", ShaderAttrib::Color0);
out.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawcolor1;\n", ShaderAttrib::Color1);
for (u32 i = 0; i < 8; ++i)
out.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawtex{};\n", ShaderAttrib::TexCoord0 + i, i);
}
if (host_config.backend_geometry_shaders)
@ -223,7 +223,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"float3 N2;\n"
"\n"
"if ((components & {}u) != 0u) {{ // VB_HAS_POSMTXIDX\n",
VB_HAS_POSMTXIDX);
static_cast<u32>(VB_HAS_POSMTXIDX));
LoadVertexAttribute(out, host_config, 2, "posmtx", "uint4", "ubyte4");
out.Write(" // Vertex format has a per-vertex matrix\n"
" int posidx = int(posmtx.r);\n"
@ -258,7 +258,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"float3 _normal = float3(0.0, 0.0, 0.0);\n"
"if ((components & {}u) != 0u) // VB_HAS_NORMAL\n"
"{{\n",
VB_HAS_NORMAL);
static_cast<u32>(VB_HAS_NORMAL));
LoadVertexAttribute(out, host_config, 2, "rawnormal", "float3", "float3");
out.Write(" _normal = normalize(float3(dot(N0, rawnormal), dot(N1, rawnormal), dot(N2, "
"rawnormal)));\n"
@ -267,7 +267,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"float3 _tangent = float3(0.0, 0.0, 0.0);\n"
"if ((components & {}u) != 0u) // VB_HAS_TANGENT\n"
"{{\n",
VB_HAS_TANGENT);
static_cast<u32>(VB_HAS_TANGENT));
LoadVertexAttribute(out, host_config, 2, "rawtangent", "float3", "float3");
out.Write(" _tangent = float3(dot(N0, rawtangent), dot(N1, rawtangent), dot(N2, rawtangent));\n"
"}}\n"
@ -280,7 +280,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"float3 _binormal = float3(0.0, 0.0, 0.0);\n"
"if ((components & {}u) != 0u) // VB_HAS_BINORMAL\n"
"{{\n",
VB_HAS_BINORMAL);
static_cast<u32>(VB_HAS_BINORMAL));
LoadVertexAttribute(out, host_config, 2, "rawbinormal", "float3", "float3");
out.Write(" _binormal = float3(dot(N0, rawbinormal), dot(N1, rawbinormal), dot(N2, "
"rawbinormal));\n"
@ -301,11 +301,11 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
out.Write("// To use color 1, the vertex descriptor must have color 0 and 1.\n"
"// If color 1 is present but not color 0, it is used for lighting channel 0.\n"
"bool use_color_1 = ((components & {0}u) == {0}u); // VB_HAS_COL0 | VB_HAS_COL1\n",
VB_HAS_COL0 | VB_HAS_COL1);
static_cast<u32>(VB_HAS_COL0 | VB_HAS_COL1));
out.Write("if ((components & {0}u) == {0}u) // VB_HAS_COL0 | VB_HAS_COL1\n"
"{{\n",
VB_HAS_COL0 | VB_HAS_COL1);
static_cast<u32>(VB_HAS_COL0 | VB_HAS_COL1));
LoadVertexAttribute(out, host_config, 2, "rawcolor0", "float4", "ubyte4");
LoadVertexAttribute(out, host_config, 2, "rawcolor1", "float4", "ubyte4");
out.Write(" vertex_color_0 = rawcolor0;\n"
@ -313,14 +313,14 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
"}}\n"
"else if ((components & {}u) != 0u) // VB_HAS_COL0\n"
"{{\n",
VB_HAS_COL0);
static_cast<u32>(VB_HAS_COL0));
LoadVertexAttribute(out, host_config, 2, "rawcolor0", "float4", "ubyte4");
out.Write(" vertex_color_0 = rawcolor0;\n"
" vertex_color_1 = rawcolor0;\n"
"}}\n"
"else if ((components & {}u) != 0u) // VB_HAS_COL1\n"
"{{\n",
VB_HAS_COL1);
static_cast<u32>(VB_HAS_COL1));
LoadVertexAttribute(out, host_config, 2, "rawcolor1", "float4", "ubyte4");
out.Write(" vertex_color_0 = rawcolor1;\n"
" vertex_color_1 = rawcolor1;\n"
@ -355,7 +355,7 @@ float3 load_input_float3_rawtex(uint vtx_offset, uint attr_offset) {{
" float4 other_p1 = P1;\n"
" float4 other_p2 = P2;\n"
" if ((components & {}u) != 0u) {{ // VB_HAS_POSMTXIDX\n",
VB_HAS_POSMTXIDX);
static_cast<u32>(VB_HAS_POSMTXIDX));
out.Write(" uint other_posidx = load_input_uint4_ubyte4(other_base_offset, "
"vertex_offset_posmtx).r;\n"
" other_p0 = " I_TRANSFORMMATRICES "[other_posidx];\n"
@ -545,7 +545,7 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" case {:s}:\n", SourceRow::Normal);
out.Write(" if ((components & {}u) != 0u) // VB_HAS_NORMAL\n"
" {{\n",
VB_HAS_NORMAL);
static_cast<u32>(VB_HAS_NORMAL));
LoadVertexAttribute(out, host_config, 6, "rawnormal", "float3", "float3");
out.Write(" coord.xyz = rawnormal.xyz;\n"
" }}\n"
@ -553,7 +553,7 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" case {:s}:\n", SourceRow::BinormalT);
out.Write(" if ((components & {}u) != 0u) // VB_HAS_TANGENT\n"
" {{\n",
VB_HAS_TANGENT);
static_cast<u32>(VB_HAS_TANGENT));
LoadVertexAttribute(out, host_config, 6, "rawtangent", "float3", "float3");
out.Write(" coord.xyz = rawtangent.xyz;\n"
" }}\n"
@ -561,7 +561,7 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" case {:s}:\n", SourceRow::BinormalB);
out.Write(" if ((components & {}u) != 0u) // VB_HAS_BINORMAL\n"
" {{\n",
VB_HAS_BINORMAL);
static_cast<u32>(VB_HAS_BINORMAL));
LoadVertexAttribute(out, host_config, 6, "rawbinormal", "float3", "float3");
out.Write(" coord.xyz = rawbinormal.xyz;\n"
" }}\n"
@ -625,7 +625,7 @@ static void GenVertexShaderTexGens(APIType api_type, const ShaderHostConfig& hos
out.Write(" default:\n"
" {{\n");
out.Write(" if ((components & ({}u /* VB_HAS_TEXMTXIDX0 */ << texgen)) != 0u) {{\n",
VB_HAS_TEXMTXIDX0);
static_cast<u32>(VB_HAS_TEXMTXIDX0));
if (host_config.backend_dynamic_vertex_loader || host_config.backend_vs_point_line_expand)
{
out.Write(" int tmp = int(load_input_float3_rawtex(vertex_base_offset, "

@ -118,20 +118,20 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
if (uid_data->vs_expand == VSExpand::None)
{
out.Write("ATTRIBUTE_LOCATION({}) in float4 rawpos;\n", SHADER_POSITION_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawpos;\n", ShaderAttrib::Position);
if ((uid_data->components & VB_HAS_POSMTXIDX) != 0)
out.Write("ATTRIBUTE_LOCATION({}) in uint4 posmtx;\n", SHADER_POSMTX_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({:s}) in uint4 posmtx;\n", ShaderAttrib::PositionMatrix);
if ((uid_data->components & VB_HAS_NORMAL) != 0)
out.Write("ATTRIBUTE_LOCATION({}) in float3 rawnormal;\n", SHADER_NORMAL_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawnormal;\n", ShaderAttrib::Normal);
if ((uid_data->components & VB_HAS_TANGENT) != 0)
out.Write("ATTRIBUTE_LOCATION({}) in float3 rawtangent;\n", SHADER_TANGENT_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawtangent;\n", ShaderAttrib::Tangent);
if ((uid_data->components & VB_HAS_BINORMAL) != 0)
out.Write("ATTRIBUTE_LOCATION({}) in float3 rawbinormal;\n", SHADER_BINORMAL_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawbinormal;\n", ShaderAttrib::Binormal);
if ((uid_data->components & VB_HAS_COL0) != 0)
out.Write("ATTRIBUTE_LOCATION({}) in float4 rawcolor0;\n", SHADER_COLOR0_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawcolor0;\n", ShaderAttrib::Color0);
if ((uid_data->components & VB_HAS_COL1) != 0)
out.Write("ATTRIBUTE_LOCATION({}) in float4 rawcolor1;\n", SHADER_COLOR1_ATTRIB);
out.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawcolor1;\n", ShaderAttrib::Color1);
for (u32 i = 0; i < 8; ++i)
{
@ -139,7 +139,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
if ((uid_data->components & (VB_HAS_UV0 << i)) != 0 || has_texmtx != 0)
{
out.Write("ATTRIBUTE_LOCATION({}) in float{} rawtex{};\n", SHADER_TEXTURE0_ATTRIB + i,
out.Write("ATTRIBUTE_LOCATION({:s}) in float{} rawtex{};\n", ShaderAttrib::TexCoord0 + i,
has_texmtx != 0 ? 3 : 2, i);
}
}

@ -4,6 +4,8 @@
#pragma once
#include "Common/CommonTypes.h"
#include "Common/EnumFormatter.h"
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/ShaderGenCommon.h"
@ -14,25 +16,39 @@ enum class SourceRow : u32;
enum class VSExpand : u32;
// TODO should be reordered
enum : int
enum class ShaderAttrib : u32
{
SHADER_POSITION_ATTRIB = 0,
SHADER_POSMTX_ATTRIB = 1,
SHADER_NORMAL_ATTRIB = 2,
SHADER_TANGENT_ATTRIB = 3,
SHADER_BINORMAL_ATTRIB = 4,
SHADER_COLOR0_ATTRIB = 5,
SHADER_COLOR1_ATTRIB = 6,
Position = 0,
PositionMatrix = 1,
Normal = 2,
Tangent = 3,
Binormal = 4,
Color0 = 5,
Color1 = 6,
SHADER_TEXTURE0_ATTRIB = 8,
SHADER_TEXTURE1_ATTRIB = 9,
SHADER_TEXTURE2_ATTRIB = 10,
SHADER_TEXTURE3_ATTRIB = 11,
SHADER_TEXTURE4_ATTRIB = 12,
SHADER_TEXTURE5_ATTRIB = 13,
SHADER_TEXTURE6_ATTRIB = 14,
SHADER_TEXTURE7_ATTRIB = 15
TexCoord0 = 8,
TexCoord1 = 9,
TexCoord2 = 10,
TexCoord3 = 11,
TexCoord4 = 12,
TexCoord5 = 13,
TexCoord6 = 14,
TexCoord7 = 15
};
template <>
struct fmt::formatter<ShaderAttrib> : EnumFormatter<ShaderAttrib::TexCoord7>
{
static constexpr array_type names = {
"Position", "Position Matrix", "Normal", "Tangent", "Binormal", "Color 0",
"Color 1", nullptr, "Tex Coord 0", "Tex Coord 1", "Tex Coord 2", "Tex Coord 3",
"Tex Coord 4", "Tex Coord 5", "Tex Coord 6", "Tex Coord 7"};
constexpr formatter() : EnumFormatter(names) {}
};
// Intended for offsetting from Color0/TexCoord0
constexpr ShaderAttrib operator+(ShaderAttrib attrib, int offset)
{
return static_cast<ShaderAttrib>(static_cast<u8>(attrib) + offset);
}
#pragma pack(1)