From ccc50859885f7f6161d028a991960061406643e6 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Wed, 11 Aug 2021 16:24:32 -0700 Subject: [PATCH] docs/DSP: Rename 'SLMN to 'SLNM This is for consistency with Dolphin, the opcode table, and 'LSNM. --- .../GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 9c88f8b611..0ead0fd656 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -3681,13 +3681,13 @@ allow extending (8 lower bits of opcode not used by opcode). Extended opcodes do \end{DSPOpcodeOperation} \end{DSPOpcode} -\begin{DSPOpcode}{'SLMN} +\begin{DSPOpcode}{'SLNM} \begin{DSPOpcodeBytefield}{16} \monobitbox{4}{xxxx} & \monobitbox{4}{xxxx} & \monobitbox{4}{10dd} & \monobitbox{4}{111s} \end{DSPOpcodeBytefield} \begin{DSPOpcodeFormat} - 'SLMN $acS.m, $(0x18+D) + 'SLNM $acS.m, $(0x18+D) \end{DSPOpcodeFormat} \begin{DSPOpcodeDescription}