Vulkan: Differentiate between descriptor set layouts and bind points

This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set.
This commit is contained in:
Stenzek
2016-11-13 15:38:32 +10:00
parent d1c89db8c8
commit cd3481fbc7
8 changed files with 106 additions and 109 deletions

View File

@ -695,15 +695,21 @@ bool ObjectCache::CreateDescriptorSetLayouts()
static const VkDescriptorSetLayoutBinding ssbo_set_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
static const VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SETS] = {
static const VkDescriptorSetLayoutBinding texel_buffer_set_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
};
static const VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(ubo_set_bindings)), ubo_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(sampler_set_bindings)), sampler_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(ssbo_set_bindings)), ssbo_set_bindings}};
static_cast<u32>(ArraySize(ssbo_set_bindings)), ssbo_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(texel_buffer_set_bindings)), texel_buffer_set_bindings}};
for (size_t i = 0; i < NUM_DESCRIPTOR_SETS; i++)
for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
nullptr, &m_descriptor_set_layouts[i]);
@ -732,12 +738,16 @@ bool ObjectCache::CreatePipelineLayouts()
// Descriptor sets for each pipeline layout
VkDescriptorSetLayout standard_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_PIXEL_SHADER_SAMPLERS]};
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS]};
VkDescriptorSetLayout bbox_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_PIXEL_SHADER_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_SHADER_STORAGE_BUFFERS]};
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_SHADER_STORAGE_BUFFERS]};
VkDescriptorSetLayout texture_conversion_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS]};
VkPushConstantRange push_constant_range = {
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, PUSH_CONSTANT_BUFFER_SIZE};
@ -763,13 +773,23 @@ bool ObjectCache::CreatePipelineLayouts()
standard_sets,
1,
&push_constant_range};
VkPipelineLayoutCreateInfo texture_conversion_info = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
nullptr,
0,
static_cast<u32>(ArraySize(texture_conversion_sets)),
texture_conversion_sets,
1,
&push_constant_range};
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &standard_info, nullptr,
&m_standard_pipeline_layout)) != VK_SUCCESS ||
(res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &bbox_info, nullptr,
&m_bbox_pipeline_layout)) != VK_SUCCESS ||
(res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &push_constant_info, nullptr,
&m_push_constant_pipeline_layout)))
&m_push_constant_pipeline_layout)) != VK_SUCCESS ||
(res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &texture_conversion_info,
nullptr, &m_texture_conversion_pipeline_layout)) != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreatePipelineLayout failed: ");
return false;
@ -787,6 +807,9 @@ void ObjectCache::DestroyPipelineLayouts()
if (m_push_constant_pipeline_layout != VK_NULL_HANDLE)
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), m_push_constant_pipeline_layout,
nullptr);
if (m_texture_conversion_pipeline_layout != VK_NULL_HANDLE)
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), m_texture_conversion_pipeline_layout,
nullptr);
}
bool ObjectCache::CreateUtilityShaderVertexFormat()