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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -271,7 +271,7 @@ void EventHandler::SFKeyToString(sf::Key::Code keycode, char *keyStr) {
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case sf::Key::Divide: sprintf(keyStr, "/"); break;
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case sf::Key::Left: sprintf(keyStr, "Left"); break;
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case sf::Key::Right: sprintf(keyStr, "Right"); break;
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case sf::Key::Up: sprintf(keyStr, "UP"); break;
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case sf::Key::Up: sprintf(keyStr, "Up"); break;
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case sf::Key::Down: sprintf(keyStr, "Down"); break;
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case sf::Key::Numpad0: sprintf(keyStr, "NP 0"); break;
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case sf::Key::Numpad1: sprintf(keyStr, "NP 1"); break;
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@ -298,12 +298,12 @@ void EventHandler::SFKeyToString(sf::Key::Code keycode, char *keyStr) {
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case sf::Key::F13: sprintf(keyStr, "F13"); break;
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case sf::Key::F14: sprintf(keyStr, "F14"); break;
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case sf::Key::F15: sprintf(keyStr, "F15"); break;
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case sf::Key::Pause: sprintf(keyStr, "Paues"); break;
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case sf::Key::Pause: sprintf(keyStr, "Pause"); break;
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default:
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if (keycode > sf::Key::Escape)
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sprintf(keyStr, "Invalid Key");
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else
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sprintf(keyStr, "%c", keycode);
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sprintf(keyStr, "%c", toupper(keycode));
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break;
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}
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}
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