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ogl: also restore logic op for util shaders
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e29de302a6
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@ -1633,6 +1633,9 @@ void Renderer::ResetAPIState()
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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#ifndef USE_GLES3
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glDisable(GL_COLOR_LOGIC_OP);
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#endif
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glDepthMask(GL_FALSE);
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glDepthMask(GL_FALSE);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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}
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}
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@ -1646,6 +1649,7 @@ void Renderer::RestoreAPIState()
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SetColorMask();
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SetColorMask();
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SetDepthMode();
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SetDepthMode();
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SetBlendMode(true);
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SetBlendMode(true);
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SetLogicOpMode();
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VertexShaderManager::SetViewportChanged();
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VertexShaderManager::SetViewportChanged();
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#ifndef USE_GLES3
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#ifndef USE_GLES3
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