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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 23:11:14 +01:00
Core: Add support for specifying a command line option to boot the game into a save-state
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74b2410d7e
commit
cdf5490d56
@ -156,13 +156,21 @@ int main(int argc, char* argv[])
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optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
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std::vector<std::string> args = parser->args();
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std::optional<std::string> save_state_path;
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if (options.is_set("save_state"))
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{
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save_state_path = static_cast<const char*>(options.get("save_state"));
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}
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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{
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(paths);
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boot = BootParameters::GenerateFromFile(paths, save_state_path);
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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{
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@ -178,8 +186,9 @@ int main(int argc, char* argv[])
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}
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else if (args.size())
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{
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boot = BootParameters::GenerateFromFile(args.front());
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boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
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args.erase(args.begin());
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game_specified = true;
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}
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else
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{
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@ -201,6 +210,12 @@ int main(int argc, char* argv[])
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return 1;
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}
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if (save_state_path && !game_specified)
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{
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fprintf(stderr, "A save state cannot be loaded without specifying a game to launch.\n");
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return 1;
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}
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Core::SetOnStateChangedCallback([](Core::State state) {
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if (state == Core::State::Uninitialized)
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s_platform->Stop();
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@ -151,6 +151,12 @@ int main(int argc, char* argv[])
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QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
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&app, &Core::HostDispatchJobs);
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std::optional<std::string> save_state_path;
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if (options.is_set("save_state"))
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{
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save_state_path = static_cast<const char*>(options.get("save_state"));
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}
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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@ -158,7 +164,7 @@ int main(int argc, char* argv[])
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(paths);
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boot = BootParameters::GenerateFromFile(paths, save_state_path);
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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@ -177,20 +183,27 @@ int main(int argc, char* argv[])
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}
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else if (!args.empty())
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{
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boot = BootParameters::GenerateFromFile(args.front());
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boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
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game_specified = true;
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}
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int retval;
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if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
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if (save_state_path && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("A save state cannot be loaded without specifying a game to launch."));
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retval = 1;
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}
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else if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("Batch mode cannot be used without specifying a game to launch."));
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retval = 1;
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}
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else if (Settings::Instance().IsBatchModeEnabled() && !boot)
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else if (!boot && (Settings::Instance().IsBatchModeEnabled() || save_state_path))
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{
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// A game to launch was specified, but it was invalid.
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// An error has already been shown by code above, so exit without showing another error.
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@ -94,6 +94,11 @@ std::unique_ptr<optparse::OptionParser> CreateParser(ParserOptions options)
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.metavar("<System>.<Section>.<Key>=<Value>")
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.type("string")
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.help("Set a configuration option");
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parser->add_option("-s", "--save_state")
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.action("store")
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.metavar("<file>")
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.type("string")
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.help("Load the initial save state");
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if (options == ParserOptions::IncludeGUIOptions)
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{
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