Unify the way of setting game ID, title ID, revision

The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
This commit is contained in:
JosJuice
2017-03-09 09:47:43 +01:00
parent 883bec873f
commit ced1614cac
21 changed files with 126 additions and 117 deletions

View File

@ -327,7 +327,7 @@ std::pair<VkPipeline, bool> ObjectCache::GetPipelineWithCacheResult(const Pipeli
std::string ObjectCache::GetDiskCacheFileName(const char* type)
{
return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strGameID.c_str(), type);
SConfig::GetInstance().GetGameID().c_str(), type);
}
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>