mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-11 16:49:28 +02:00
Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
This commit is contained in:
@ -327,7 +327,7 @@ std::pair<VkPipeline, bool> ObjectCache::GetPipelineWithCacheResult(const Pipeli
|
||||
std::string ObjectCache::GetDiskCacheFileName(const char* type)
|
||||
{
|
||||
return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
|
||||
SConfig::GetInstance().m_strGameID.c_str(), type);
|
||||
SConfig::GetInstance().GetGameID().c_str(), type);
|
||||
}
|
||||
|
||||
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
|
||||
|
Reference in New Issue
Block a user