Fifo: Fix SyncGPU.

CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
This commit is contained in:
degasus 2016-01-19 00:08:18 +01:00
parent aa39b0dab1
commit cf4478dc92
5 changed files with 31 additions and 26 deletions

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@ -498,6 +498,9 @@ void EmuThread()
CBoot::BootUp();
// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
Fifo::Prepare();
// Thread is no longer acting as CPU Thread
UndeclareAsCPUThread();

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@ -446,7 +446,7 @@ void Idle()
//the VI will be desynchronized. So, We are waiting until the FIFO finish and
//while we process only the events required by the FIFO.
ProcessFifoWaitEvents();
Fifo::Update(0);
Fifo::FlushGpu();
}
idledCycles += DowncountToCycles(PowerPC::ppcState.downcount);

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@ -66,7 +66,6 @@ namespace SystemTimers
static int et_Dec;
static int et_VI;
static int et_CP;
static int et_AudioDMA;
static int et_DSP;
static int et_IPC_HLE;
@ -74,7 +73,6 @@ static int et_PatchEngine; // PatchEngine updates every 1/60th of a second by de
static int et_Throttle;
static u32 s_cpu_core_clock = 486000000u; // 486 mhz (its not 485, stop bugging me!)
static u64 s_last_sync_gpu_tick;
// These two are badly educated guesses.
// Feel free to experiment. Set them in Init below.
@ -123,16 +121,6 @@ static void VICallback(u64 userdata, int cyclesLate)
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine() - cyclesLate, et_VI);
}
static void CPCallback(u64 userdata, int cyclesLate)
{
u64 now = CoreTiming::GetTicks();
int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
s_last_sync_gpu_tick = now;
if (next > 0)
CoreTiming::ScheduleEvent(next, et_CP);
}
static void DecrementerCallback(u64 userdata, int cyclesLate)
{
PowerPC::ppcState.spr[SPR_DEC] = 0xFFFFFFFF;
@ -238,8 +226,6 @@ void Init()
et_Dec = CoreTiming::RegisterEvent("DecCallback", DecrementerCallback);
et_VI = CoreTiming::RegisterEvent("VICallback", VICallback);
if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
et_CP = CoreTiming::RegisterEvent("CPCallback", CPCallback);
et_DSP = CoreTiming::RegisterEvent("DSPCallback", DSPCallback);
et_AudioDMA = CoreTiming::RegisterEvent("AudioDMACallback", AudioDMACallback);
et_IPC_HLE = CoreTiming::RegisterEvent("IPC_HLE_UpdateCallback", IPC_HLE_UpdateCallback);
@ -250,9 +236,6 @@ void Init()
CoreTiming::ScheduleEvent(0, et_DSP);
CoreTiming::ScheduleEvent(s_audio_dma_period, et_AudioDMA);
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeMs());
if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
CoreTiming::ScheduleEvent(0, et_CP);
s_last_sync_gpu_tick = CoreTiming::GetTicks();
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);

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@ -15,6 +15,7 @@
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/Memmap.h"
@ -45,6 +46,9 @@ static u8* s_fifo_aux_read_ptr;
bool g_use_deterministic_gpu_thread;
static u64 s_last_sync_gpu_tick;
static int s_et_syncGPU;
// STATE_TO_SAVE
static u8* s_video_buffer;
static u8* s_video_buffer_read_ptr;
@ -79,6 +83,7 @@ void DoState(PointerWrap &p)
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
}
p.Do(g_bSkipCurrentFrame);
p.Do(s_last_sync_gpu_tick);
}
void PauseAndLock(bool doLock, bool unpauseOnUnlock)
@ -492,16 +497,10 @@ void UpdateWantDeterminism(bool want)
}
}
int Update(int ticks)
static int Update(int ticks)
{
const SConfig& param = SConfig::GetInstance();
if (ticks == 0)
{
FlushGpu();
return param.iSyncGpuMaxDistance;
}
// GPU is sleeping, so no need for synchronization
if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
{
@ -529,4 +528,24 @@ int Update(int ticks)
return param.iSyncGpuMaxDistance - s_sync_ticks.load();
}
static void SyncGPUCallback(u64 userdata, int cyclesLate)
{
u64 now = CoreTiming::GetTicks();
int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
s_last_sync_gpu_tick = now;
if (next > 0)
CoreTiming::ScheduleEvent(next, s_et_syncGPU);
}
void Prepare()
{
if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
{
s_et_syncGPU = CoreTiming::RegisterEvent("SyncGPUCallback", SyncGPUCallback);
CoreTiming::ScheduleEvent(0, s_et_syncGPU);
s_last_sync_gpu_tick = CoreTiming::GetTicks();
}
}
}

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@ -22,6 +22,7 @@ extern std::atomic<u8*> g_video_buffer_write_ptr_xthread;
void Init();
void Shutdown();
void Prepare(); // Must be called from the CPU thread.
void DoState(PointerWrap &f);
void PauseAndLock(bool doLock, bool unpauseOnUnlock);
void UpdateWantDeterminism(bool want);
@ -52,6 +53,5 @@ void EmulatorState(bool running);
bool AtBreakpoint();
void ResetVideoBuffer();
void SetRendering(bool bEnabled);
int Update(int ticks);
};