diff --git a/Source/Core/VideoCommon/CMakeLists.txt b/Source/Core/VideoCommon/CMakeLists.txt index d0e28f571c..5a4ed87c1d 100644 --- a/Source/Core/VideoCommon/CMakeLists.txt +++ b/Source/Core/VideoCommon/CMakeLists.txt @@ -16,6 +16,7 @@ set(SRCS Src/BPFunctions.cpp Src/OpcodeDecoding.cpp Src/OpenCL.cpp Src/OpenCL/OCLTextureDecoder.cpp + Src/PerfQueryBase.cpp Src/PixelEngine.cpp Src/PixelShaderGen.cpp Src/PixelShaderManager.cpp diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index bc6de89bf2..cda0f7c7c0 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -31,6 +31,7 @@ #include "VertexShaderManager.h" #include "Thread.h" #include "HW/Memmap.h" +#include "PerfQueryBase.h" using namespace BPFunctions; @@ -487,7 +488,7 @@ void BPWritten(const BPCmd& bp) case BPMEM_CLEAR_PIXEL_PERF: // GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000 and 0xAAA - g_renderer->ResetPixelPerf(); + g_perf_query->ResetQuery(); break; case BPMEM_PRELOAD_ADDR: diff --git a/Source/Core/VideoCommon/Src/PerfQueryBase.cpp b/Source/Core/VideoCommon/Src/PerfQueryBase.cpp new file mode 100644 index 0000000000..c537d176f6 --- /dev/null +++ b/Source/Core/VideoCommon/Src/PerfQueryBase.cpp @@ -0,0 +1,3 @@ +#include "PerfQueryBase.h" + +PerfQueryBase* g_perf_query = 0; diff --git a/Source/Core/VideoCommon/Src/PerfQueryBase.h b/Source/Core/VideoCommon/Src/PerfQueryBase.h new file mode 100644 index 0000000000..0520e9244c --- /dev/null +++ b/Source/Core/VideoCommon/Src/PerfQueryBase.h @@ -0,0 +1,39 @@ +#ifndef _PERFQUERY_BASE_H_ +#define _PERFQUERY_BASE_H_ + +#include "CommonTypes.h" + +enum PerfQueryType +{ + PQ_ZCOMP_INPUT_ZCOMPLOC = 0, + PQ_ZCOMP_OUTPUT_ZCOMPLOC, + PQ_ZCOMP_INPUT, + PQ_ZCOMP_OUTPUT, + PQ_BLEND_INPUT, + PQ_EFB_COPY_CLOCKS, + PQ_NUM_MEMBERS +}; + +enum PerfQueryGroup +{ + PQG_ZCOMP_ZCOMPLOC, + PQG_ZCOMP, + PQG_EFB_COPY_CLOCKS, + PQG_NUM_MEMBERS, +}; + +class PerfQueryBase +{ +public: + PerfQueryBase() {}; + virtual ~PerfQueryBase() {} + + virtual void EnableQuery(PerfQueryGroup type) {} + virtual void DisableQuery(PerfQueryGroup type) {} + virtual void ResetQuery() {} + virtual u32 GetQueryResult(PerfQueryType type) { return 0; } +}; + +extern PerfQueryBase* g_perf_query; + +#endif // _PERFQUERY_H_ diff --git a/Source/Core/VideoCommon/Src/PixelEngine.cpp b/Source/Core/VideoCommon/Src/PixelEngine.cpp index 4aac3c2456..005468f63c 100644 --- a/Source/Core/VideoCommon/Src/PixelEngine.cpp +++ b/Source/Core/VideoCommon/Src/PixelEngine.cpp @@ -33,6 +33,8 @@ #include "HW/ProcessorInterface.h" #include "DLCache.h" #include "State.h" +#include "PerfQueryBase.h" + namespace PixelEngine { @@ -258,35 +260,35 @@ void Read16(u16& _uReturnValue, const u32 _iAddress) // NOTE(neobrain): only PE_PERF_ZCOMP_OUTPUT is implemented in D3D11, but the other values shouldn't be contradictionary to the value of that register (i.e. INPUT registers should always be greater or equal to their corresponding OUTPUT registers). case PE_PERF_ZCOMP_INPUT_ZCOMPLOC_L: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_INPUT_ZCOMPLOC) & 0xFFFF; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_INPUT_ZCOMPLOC) & 0xFFFF; break; case PE_PERF_ZCOMP_INPUT_ZCOMPLOC_H: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_INPUT_ZCOMPLOC) >> 16; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_INPUT_ZCOMPLOC) >> 16; break; case PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_L: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_OUTPUT_ZCOMPLOC) & 0xFFFF; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_OUTPUT_ZCOMPLOC) & 0xFFFF; break; case PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_H: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_OUTPUT_ZCOMPLOC) >> 16; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_OUTPUT_ZCOMPLOC) >> 16; break; case PE_PERF_ZCOMP_INPUT_L: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_INPUT) & 0xFFFF; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_INPUT) & 0xFFFF; break; case PE_PERF_ZCOMP_INPUT_H: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_INPUT) >> 16; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_INPUT) >> 16; break; case PE_PERF_ZCOMP_OUTPUT_L: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_OUTPUT) & 0xFFFF; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_OUTPUT) & 0xFFFF; break; case PE_PERF_ZCOMP_OUTPUT_H: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_ZCOMP_OUTPUT) >> 16; + _uReturnValue = g_perf_query->GetQueryResult(PQ_ZCOMP_OUTPUT) >> 16; break; case PE_PERF_BLEND_INPUT_L: @@ -296,19 +298,19 @@ void Read16(u16& _uReturnValue, const u32 _iAddress) // In very old builds, Dolphin only returned 0. That caused the challenge to be immediately finished without any goop being cleaned (the timer just didn't even start counting from 3:00:00). // Later builds returned 1 for the high register. That caused the timer to actually count down, but made the challenge unbeatable because the game always thought you didn't clear any goop at all. // Note that currently this functionality is only implemented in the D3D11 backend. - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_BLEND_INPUT) & 0xFFFF; + _uReturnValue = g_perf_query->GetQueryResult(PQ_BLEND_INPUT) & 0xFFFF; break; case PE_PERF_BLEND_INPUT_H: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_BLEND_INPUT) >> 16; + _uReturnValue = g_perf_query->GetQueryResult(PQ_BLEND_INPUT) >> 16; break; case PE_PERF_EFB_COPY_CLOCKS_L: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_EFB_COPY_CLOCKS) & 0xFFFF; + _uReturnValue = g_perf_query->GetQueryResult(PQ_EFB_COPY_CLOCKS) & 0xFFFF; break; case PE_PERF_EFB_COPY_CLOCKS_H: - _uReturnValue = g_renderer->GetPixelPerfResult(Renderer::PP_EFB_COPY_CLOCKS) >> 16; + _uReturnValue = g_perf_query->GetQueryResult(PQ_EFB_COPY_CLOCKS) >> 16; break; default: diff --git a/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt b/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt index b506087106..834e905faa 100644 --- a/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt +++ b/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt @@ -2,6 +2,7 @@ set(SRCS Src/FramebufferManager.cpp Src/GLUtil.cpp Src/main.cpp Src/NativeVertexFormat.cpp + Src/PerfQuery.cpp Src/PixelShaderCache.cpp Src/PostProcessing.cpp Src/RasterFont.cpp diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PerfQuery.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PerfQuery.cpp new file mode 100644 index 0000000000..cb659e6921 --- /dev/null +++ b/Source/Plugins/Plugin_VideoOGL/Src/PerfQuery.cpp @@ -0,0 +1,78 @@ +#include "GLUtil.h" +#include "PerfQuery.h" + +namespace OGL { + +u32 results[PQG_NUM_MEMBERS] = { 0 }; +GLuint query_id; + +PerfQueryGroup active_query; + +PerfQuery::PerfQuery() +{ + glGenQueries(1, &query_id); +} + +PerfQuery::~PerfQuery() +{ + glDeleteQueries(1, &query_id); +} + +void PerfQuery::EnableQuery(PerfQueryGroup type) +{ + // start query + if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) + { + glBeginQuery(GL_SAMPLES_PASSED, query_id); + } + active_query = type; +} + +void PerfQuery::DisableQuery(PerfQueryGroup type) +{ + // stop query + if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) + { + glEndQuery(GL_SAMPLES_PASSED); + + GLuint query_result = GL_FALSE; + while (query_result != GL_TRUE) + { + glGetQueryObjectuiv(query_id, GL_QUERY_RESULT_AVAILABLE, &query_result); + } + + glGetQueryObjectuiv(query_id, GL_QUERY_RESULT, &query_result); + + results[active_query] += query_result; + } +} + +void PerfQuery::ResetQuery() +{ + memset(results, 0, sizeof(results)); +} + +u32 PerfQuery::GetQueryResult(PerfQueryType type) +{ + if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC || type == PQ_BLEND_INPUT) + { + + } + if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT || type == PQ_BLEND_INPUT) + { + + } + if (type == PQ_BLEND_INPUT) + { + results[PQ_BLEND_INPUT] = results[PQ_ZCOMP_OUTPUT] + results[PQ_ZCOMP_OUTPUT_ZCOMPLOC]; + } + + if (type == PQ_EFB_COPY_CLOCKS) + { + // TODO + } + + return results[type]; +} + +} // namespace diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PerfQuery.h b/Source/Plugins/Plugin_VideoOGL/Src/PerfQuery.h new file mode 100644 index 0000000000..776c576e2d --- /dev/null +++ b/Source/Plugins/Plugin_VideoOGL/Src/PerfQuery.h @@ -0,0 +1,22 @@ +#ifndef _PERFQUERY_H_ +#define _PERFQUERY_H_ + +#include "PerfQueryBase.h" + +namespace OGL { + +class PerfQuery : public PerfQueryBase +{ +public: + PerfQuery(); + ~PerfQuery(); + + void EnableQuery(PerfQueryGroup type); + void DisableQuery(PerfQueryGroup type); + void ResetQuery(); + u32 GetQueryResult(PerfQueryType type); +}; + +} // namespace + +#endif // _PERFQUERY_H_ diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp index 0a37b0e654..b2f55adec5 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp @@ -40,6 +40,7 @@ #include "OpcodeDecoding.h" #include "FileUtil.h" #include "Debugger.h" +#include "PerfQueryBase.h" #include "main.h" @@ -207,7 +208,10 @@ void VertexManager::vFlush() if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here. if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid); + g_perf_query->EnableQuery(bpmem.zcontrol.zcomploc ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); Draw(); + g_perf_query->DisableQuery(bpmem.zcontrol.zcomploc ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); + ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.zcomploc ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT)); // run through vertex groups again to set alpha if (useDstAlpha && !dualSourcePossible) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp index 2c8f6d4716..329d131ded 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp @@ -93,6 +93,7 @@ Make AA apply instantly during gameplay if possible #include "FramebufferManager.h" #include "Core.h" #include "Host.h" +#include "PerfQuery.h" #include "VideoState.h" #include "VideoBackend.h" @@ -194,6 +195,7 @@ void VideoBackend::Video_Prepare() BPInit(); g_vertex_manager = new VertexManager; + g_perf_query = new PerfQuery; Fifo_Init(); // must be done before OpcodeDecoder_Init() OpcodeDecoder_Init(); VertexShaderCache::Init();