diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 844710c3ee..9d8c4eab5c 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -487,7 +487,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 0, ApiType); - WRITE(p, " depth = clamp(depth * 16777216.0, 0, 0xFFFFFF);\n"); + WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -497,7 +497,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 1, ApiType); - WRITE(p, " depth = clamp(depth * 16777216.0, 0, 0xFFFFFF);\n"); + WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -519,7 +519,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 0, ApiType); - WRITE(p, " depth = clamp(depth * 16777216.0, 0, 0xFFFFFF);\n"); + WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -531,7 +531,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 1, ApiType); - WRITE(p, " depth = clamp(depth * 16777216.0, 0, 0xFFFFFF);\n"); + WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -558,7 +558,7 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType) for (int i = 0; i < 2; i++) { - WRITE(p, " depth%i = clamp(depth%i * 16777216.0, 0, 0xFFFFFF);\n", i, i); + WRITE(p, " depth%i = clamp(depth%i * 16777216.0, 0.0, float(0xFFFFFF));\n", i, i); WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i); WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i);