diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 6ad2220353..37e01ade0d 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -345,9 +345,10 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap, bool stereo, APIType ApiType); static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType, - bool per_pixel_depth); + bool per_pixel_depth, bool use_dual_source); static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data); -static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data); +static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, + bool use_dual_source); ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data) { @@ -505,11 +506,15 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* } } + // Only use dual-source blending when required on drivers that don't support it very well. + const bool use_dual_source = + g_ActiveConfig.backend_info.bSupportsDualSourceBlend && + (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || + uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND); + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend && - (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || - uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)) + if (use_dual_source) { if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION)) { @@ -711,7 +716,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* // testing result) if (uid_data->Pretest == AlphaTest::UNDETERMINED || (uid_data->Pretest == AlphaTest::FAIL && uid_data->late_ztest)) - WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth); + WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth, use_dual_source); if (uid_data->zfreeze) { @@ -795,7 +800,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* WriteFog(out, uid_data); // Write the color and alpha values to the framebuffer - WriteColor(out, uid_data); + WriteColor(out, uid_data, use_dual_source); if (uid_data->bounding_box) { @@ -1183,7 +1188,7 @@ static const char* tevAlphaFunclogicTable[] = { }; static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType, - bool per_pixel_depth) + bool per_pixel_depth, bool use_dual_source) { static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"}; @@ -1210,7 +1215,8 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat out.Write(")) {\n"); out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n"); - out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n"); + if (use_dual_source) + out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n"); if (per_pixel_depth) { out.Write("\t\tdepth = %s;\n", @@ -1294,7 +1300,7 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data) out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR ".rgb * ifog) >> 8;\n"); } -static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) +static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, bool use_dual_source) { if (uid_data->rgba6_format) out.Write("\tocol0.rgb = float3(prev.rgb >> 2) / 63.0;\n"); @@ -1306,7 +1312,8 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) if (uid_data->dstAlphaMode == DSTALPHA_NONE) { out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n"); - out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); + if (use_dual_source) + out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); } else { @@ -1314,9 +1321,12 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n"); // Use dual-source color blending to perform dst alpha in a single pass - if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); - else - out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n"); + if (use_dual_source) + { + if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) + out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); + else + out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n"); + } } }