diff --git a/Data/Sys/Shaders/stereoscopic2.glsl b/Data/Sys/Shaders/stereoscopic2.glsl index ed72341745..f7370c7d5f 100644 --- a/Data/Sys/Shaders/stereoscopic2.glsl +++ b/Data/Sys/Shaders/stereoscopic2.glsl @@ -10,23 +10,22 @@ uniform vec4 resolution; void main() { - float4 c0 = texture(samp9, uv0).rgba; // Source Color - float sep = 5.0; - float red = c0.r; - float green = c0.g; - float blue = c0.b; + // Source Color + float4 c0 = texture(samp9, uv0).rgba; + float sep = 5.0; + float red = c0.r; + float green = c0.g; + float blue = c0.b; - - // Left Eye (Amber) - float4 c2 = texture(samp9, uv0 + float2(sep,0.0)*resolution.zw).rgba; - float amber = (c2.r + c2.g) / 2.0; - red = max(c0.r, amber); - green = max(c0.g, amber); + // Left Eye (Amber) + float4 c2 = texture(samp9, uv0 + float2(sep,0.0)*resolution.zw).rgba; + float amber = (c2.r + c2.g) / 2.0; + red = max(c0.r, amber); + green = max(c0.g, amber); - // Right Eye (Blue) - float4 c1 = texture(samp9, uv0 + float2(-sep,0.0)*resolution.zw).rgba; - blue = max(c0.b, c1.b); + // Right Eye (Blue) + float4 c1 = texture(samp9, uv0 + float2(-sep,0.0)*resolution.zw).rgba; + blue = max(c0.b, c1.b); - - ocol0 = float4(red, green, blue, c0.a); + ocol0 = float4(red, green, blue, c0.a); }