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properly clean up PerfQuery on OGL
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@ -250,6 +250,8 @@ void VideoBackend::Video_Cleanup() {
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ProgramShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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delete g_perf_query;
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g_perf_query = NULL;
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delete g_vertex_manager;
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g_vertex_manager = NULL;
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OpcodeDecoder_Shutdown();
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