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Update chrismas.glsl
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@ -7,7 +7,7 @@ void main()
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{
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vec4 c0 = texture(samp9, uv0);
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float red = 0.0;
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float green = 0.0;
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float green = 0.0;
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if (c0.r < 0.35 || c0.b > 0.35)
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green = c0.g + (c0.b / 2.0);
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