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Movie: Fix "Pause at End of Movie" for wii games.
InputUpdate() is never called during wii playback, so the pause never executed.
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@ -228,9 +228,6 @@ void InputUpdate()
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s_totalTickCount += CoreTiming::GetTicks() - s_tickCountAtLastInput;
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s_tickCountAtLastInput = CoreTiming::GetTicks();
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}
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if (IsPlayingInput() && g_currentInputCount == (g_totalInputCount - 1) && SConfig::GetInstance().m_PauseMovie)
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Core::SetState(Core::CORE_PAUSE);
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}
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void SetFrameSkipping(unsigned int framesToSkip)
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@ -1205,6 +1202,9 @@ void EndPlayInput(bool cont)
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//g_totalFrames = s_totalBytes = 0;
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//delete tmpInput;
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//tmpInput = nullptr;
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if (SConfig::GetInstance().m_PauseMovie)
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Core::SetState(Core::CORE_PAUSE);
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}
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}
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